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Author: Chara Pilidou

Women in Film Industry

Considering the underrepresentation of women in the film industry, there is a need to limit the historical and entrenched bias which sustains the inequality towards the female role. The aim of the project is to develop material to prepare the females who aspire to be in the film industry, of what is it like to be a female in the film industry and to empower with more skills the women who are already in the film industry.

More specifically, all partners work together to produce an ACT curriculum, which comprises of a series of 15 short form taster courses that females can use to develop their knowledge on the most important roles within the industry.

Additionally, a Case Study Library will be offered to the public which will highlight the barriers to entry for females in the industry, including deficits in role models, confidence and career planning through the interview of some successful women who are already in the film industry.An in-service training of 35 hours of learning, broken into 21 hours of face-to-face workshops and 14 hours of self-directed learning, will be offered and a MOOC & Community of Practice will give access to the range of educational resources from the WIFI project.

The WIFI project aims to assist females in developing key knowledge in the roles within the industry in order to prepare and empower them to limit the gender gap which exists within the film industry.

REBUILDing society through youth engagement

REBUILD will empower youth organisations/informal groups of young people, and underrepresented young people and enhance their democratic participation, dialogue, civic engagement and networking at local and EU level. This will ensure and support the rebuilding of inclusive and greener societies, able to better adapt and respond to the challenges of the COVID-19 emergency.

The action will first map social solidarity and environmental/green lifestyle initiatives carried out by youth organisations/informal groups during and in the aftermath of the crisis, and strengthen their capacities by stimulating an exchange of good practices and developing local and transnational networks. The methodology used will be through the arrangement of local round-tables and a Youth-net forum, bringing together 48 members from local networks in 6 implementation countries.

Building on the good practices presented as Webzines and on the REBUILD Toolbox & Youth Manual, 168 underrepresented young people will be trained in project design, implementation, and awareness raising campaigning to foster innovative forms of civic participation. Young people divided in teams and guided by Youth Ambassadors, will be directly involved in implementing their own initiatives, and in promoting them through the REBUILD Campaigns during National Contests.

A winning team will be selected in each country during Local Festivals reaching out to 100 participants per country.

Storifying An Augmented Future For Museums

The MuseumAR project is focusing on developing training materials and resources for museum professionals, educators and artists interested in applying AR tools in connection with storytelling.

As the New European Agenda for Culture highlights, an embrace of technological tools and innovative approaches is needed to revitalise and bring about a much-needed evolution to the cultural sector.

Museums, as a key pillar of the Cultural Sector, which is of immense importance to the EU, and as a key representation and promoter of its cultural heritage, as well as a pivotal contributor to the Union’s economy and growth, need to take steps towards the digitisation of their workings and reshape the way they engage their visitors. These realities and needs have been apparent for many years but have been exacerbated by the COVID-19 pandemic, with its wide-ranging effect on all aspects of life that have, among others, accentuated the need for digital transition of organisations, institutions and industries.

Hence, museums and cultural foundations need to adopt innovative technologies to reshape the way their workings are conducted, elevating the experience they offer to their audiences and enhance their capacity to attract and engage younger generations.

Bridging the Gap between Climate Change Science and Public initiatives for Action

There is an urgent need to mitigate anthropogenic climate change. However, there is a significant gap between scientific and public understanding of the risks posed by climate change.

The ActNow project aims to build the capacity of youth workers and educators to better integrate climate change and sustainable development topics into formal and non-formal education systems, based on innovative educational material, such as Mobile Augmented Reality Games and Simulation Games.

The main objectives of the project are:

  • Develop a broad set of knowledge, skills, attitudes and values to sensitise, recruit, mobilise and adequately support youth workers and the youth, enabling them to critically reflect on climate change as a major environmental challenge that requires immediate action
  • Build the capacity of front-line youth workers, professionals and educators to use bespoke Mobile Augmented Reality and Simulations Games;
  • Provide youth workers and youth professionals with the tools and methodology to implement, evaluate and assess key competences of young people through action research based;

Promoting innovation through Cooperative model in entrepreneurship education for adults

Social economy operates a very broad number of commercial activities, provides a wide range of products and services across the European market and generates millions of jobs. Social enterprises and cooperatives are also an engine for social innovation and they are promoters of sustainable development, democratic structure and equitable distribution of economic results.

Despite the great weight of this social economy, there is still a great need in increasing the number of cooperatives and promoting social businesses for a more sustainable development of the society. The general objective of the project is to contribute to strengthening a competitive social economy in Europe through the spread of new cooperatives. More specifically, this project aims at:

  • Strengthening the skills of entrepreneurship trainers promoting cooperative business
  • Exchanging experiences on social entrepreneurship education among trainers across Europe
  • Developing innovative tools and methodologies to assist trainers in their promotion of the cooperative model among adults

To achieve this, the COPE project will develop a learning model on cooperative entrepreneurship, it will conduct a gap analysis, and create a pilot training and a gamified platform.

Supporting meaningful Occupations for low-qualified Migrants, Refugees, and Asylum seekers using the Green Entrepreneurship Model

The SOMRA project offers an innovative approach to tackle two major challenges of the 21st century; climate change and refugee crises. The main idea of the SOMRA approach is to enable refugees, asylum seekers and low-qualified migrants to become true factors of change that influence positive environmental habits first established on a local and regional level, and eventually even beyond the borders of the EU.

Six partner organisations from six EU countries (UK, AT, IE, FI, PT, CY) have joined forces to develop three main intellectual outputs to achieve these aims.

The consortium will develop the SOMRA Holistic Study Report, which will act as a reliable reference instrument with information on supporting meaningful occupation in the environmental sector.

The SOMRA Green Entrepreneurship Model will also be developed, which will take the form of an accessible handbook, as well as an online media library.

Finally, the SOMRA Green Entrepreneurship Training will be offered as a modular blended-learning course on topics relevant for becoming a green entrepreneur, founding and sustaining an NGO, and more.

A framework for the design and implementation of European Virtual ScHoolS

COVID-19 pandemic has forced educational organisations in Europe and all over the world to face the challenges of integrating virtual schooling and rapidly adopting distance learning methods. In this context, it is crucial to understand the complexities of online learning. CARDET, in collaboration with Akademie Klausenhof from Germany and partners from 3 other EU countries, participate in the EUVHS project, under the ERASMUS+ KA2 programme of the European Commission. The aim of the project is to provide frameworks and systemic approaches to address virtual schooling. Through the outputs to be produced, a practical Toolkit, two training courses and an e-Learning platform, school leaders and teachers will develop their capacities to design and deliver successful online education. In line with the European Commission’s Digital Education Action Plan, the project will enhance the educational community’s digital skills and readiness to implement effective online teaching and learning.

A practical toolkit for integrating elearning in Higher Education Curricula

A shift towards distance learning is evident worldwide, due to the outbreak of COVID-19 pandemic. As a result, educational organisations, including Higher Education (HE) institutions, are asked to face the complexities and challenges emerged, such as the lack of digital skills and strategic planning. To address these issues, a consortium of 7 partners from 6 EU countries, including CARDET from Cyprus and Universitatea din Pitesti

from Romania, participate in the project OnlineHE, under the ERASMUS+ KA2 programme of the European Commission. The project, aligned with the European Commission’s initiatives, aims at building the capacity of HE faculty, leaders, and learning designers in integrating eLearning in the design and delivery of courses. By producing valuable resources, such as a useful Toolkit, a training course, a MOOC, and policy recommendations, the project is expected to modernise HE curricula and practices across Europe, improving the quality of teaching and learning online.

Disseminating and scaling up good practices to Foster Educational Inclusion of Newly Arrived Migrant Children

The FEINAMC project aims to promote the inclusion of newly arrived migrant children in schools and communities in their host countries. Through the project, CARDET, in collaboration with other EU countries, will disseminate and scale up good practices to foster the inclusion of newly arrived migrant children in the formal educational system (2 previously implemented EU projects regarding the mentoring of newly arrived migrants). This will be achieved by supporting their inclusion in good quality education, including by assessing knowledge, validating prior learning and increasing awareness, knowledge and competence of teachers and educational authorities regarding educational inclusion of migrant children. Students and teachers of secondary education will also be involved in the project. The participation of students will be in the form of mentees and mentors, which will facilitate the aim of inclusion.