Εκπαιδευτικά σεμινάρια: Εισαγωγή στη Ψηφιακή και Εικονική Πραγματικότητα για μικρομεσαίες επιχειρήσεις

The e-Protect project consortium held a meeting on April 1, 2022. Apart from having incredible energy and positivity, the consortium met to give a brief update on the tasks that have been already done and planned for the upcoming period in the project.
Το έργο GRETA είναι ένα καινοτόμο εκπαιδευτικό πρόγραμμα που χρηματοδοτείται από την Ευρωπαϊκή Ένωση (Erasmus+). Και ναι, το όνομα του έργου επιλέχθηκε ως φόρος τιμής στην Greta Thunberg, τη σουηδή έφηβη που ενέπνευσε ένα διεθνές κίνημα για την καταπολέμηση της κλιματικής αλλαγής. Το έργο διαρκεί 24 μήνες και επικεντρώνεται σε θέματα κλιματικής αλλαγής. Η συντονιστική ομάδα του έργου GRETA αναπτύσσει πρωτότυπο εκπαιδευτικό υλικό που εφαρμόζεται στην σχολική τάξη από δασκάλους και μαθητές. Βρείτε περισσότερα στο πιο κάτω σύνδεσμο:
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We are proud to be working on NEAR, an important project on the integration of newly arrived migrants, helping them settle in their host country. Read the latest news about the project, and what we are planning next.
How would you feel if you could teach and promote intercultural education in the classroom and in non-formal learning environments through a board game and other digital tools?
For the purposes of our project “Game to EMbrace INtercultural education” – GEM IN, we have designed a board game and other supplementary tools that teachers can use to support intercultural education, promote social inclusion, intercultural dialogue and active citizenship, through the promotion of European values.
The board game has already been trialled by teachers, as we offered training which provided them with the knowledge and skills needed for the effective pilot application of the board game, in order to achieve the learning outcomes in their classrooms. During the training, the teachers got acquainted with the “learning through playing” methodology, the introductory activities that they could do with their students and the GEM-IN board game.
The primary goal of intercultural education is to cultivate respect for all, to build a sense of belonging and to guide students in becoming responsible and active global citizens. Intercultural education aims to empower students to take an active role in addressing global challenges and becoming active contributors to a more peaceful, tolerant, inclusive and secure world.
In our schools, we recognise the need for more flexible and inclusive learning methods, as the student population becomes more and more diverse. Education is required to cultivate a school environment which will meet the needs and requirements of all groups, social and cultural and will lead to the creative interaction of all students. In addition, it must prepare students as citizens of a multicultural society, who will respect diversity and at the same time maintain their cultural identity.
The purpose of the project “Game to EMbrace INtercultural education” – GEM IN is to support intercultural education at school and in non-formal youth environments as vehicle to foster social inclusion, cross-cultural dialogue and active citizenship by promoting European values.
More information about the digital tools and board game can be found on the project’s website here, in the Digital Archive or on the project’s page on Facebook.

According to Skills Panorama, Cedefop survey (Nov.2019), ‘ICT is a general-purpose technology, and so changes and disruptions in the economy can have significant influence on the future skill demands for the professionals.
There will be 1.6 million ICT professional jobs that will need to be filled between 2018 and 2030. It wasn’t long ago that coding was seen by many as an odd hobby for people tinkering with computers in their basements. But over the past several years, coding has progressed from a hobby to a critical career skill. Coding and programming have emerged as some of the most desirable skills for employers. On the other hand, one of the most important objectives in education is to prepare students for their future careers. Although Coding is fast becoming one of the most important subjects taught in schools, there is still a lot to be done all over Europe.
Computational thinking and the ability to understand how the computer executes the programs are necessary 21st‐century skills that can drastically influence the future labour market. Schools have a responsibility to provide their students with all the tools and skills they need to succeed in the modern workplace. Knowing this, the project’s partnership has agreed on the importance of enhancing ‘coding’ in general education, involving youngsters in the process as early as possible. To adapt to changes in the landscape of the jobs market, schools should adjust their curriculum and incorporate coding.
This project aims to cover the benefits of students learning to code in school, as well as offer tools, approaches, methodologies and tips to teachers on teaching coding effectively.
The Covid-19 pandemic brought unexpected and new challenges for local communities in almost every field of their lives. Specifically, because of lockdown restrictions and measures, cultural activities needed to be rethought. The aim of CRESTART is to map the cultural changes observed before and after the Covid-19 pandemic in certain dimensions of the institutional and national culture of the participating countries. The project will develop and share a participatory and user-friendly toolkit for strengthening the creativity and innovativeness of local communities on how to successfully tackle similar challenges and reduce cultural risks.
In 2020, the European Training Foundation (ETF) established a network of Centres of Vocational Excellence (CoVEs). CoVEs are educational institutions and/or organisations, which meet given criteria, local or national, in innovation and quality in how they operate, offer services, and respond to labour market skills demands.
CARDET, contracted by the ETF, is the facilitator of an initiative that will support the establishment and facilitation of a Partnership in the area of Entrepreneurial Centres of Vocational Excellence (Entrepreneurial CoVEs), promoting entrepreneurship excellence as a key competence for lifelong learning.
Bringing together CoVEs and experts from across the region, the partnership seeks to put forward a joint vision and conceptual framework of what it means to be an entrepreneurial vocational training centre. It will also aid in the effective collaboration between the ETF and the participating organisations.
The partnership consists of the LEPL College Modus (Georgia), ESITH – Ecole Supérieure des Industries du Textile et de l’Habillement (Morocco), Centre de Formation et d’Apprentissage de Bizerte ” CFA Bizerte “ (Tunisia), PI Centre of Excellence in Economy and Finance (Moldova), Balgat MTAL VET Secondary High School (Turkey), Acıgöl Technical Sciences Vocational School (Turkey), CIFP Politecnico de Santiago (Spain) and IES ARCA REAL (Spain).
The Partnership has been inspired by “EntreComp” EntreComp: The entrepreneurship competence framework | EU Science Hub (europa.eu), the European Union framework to promote entrepreneurship as a key competence for life-long learning across societies and economies. The new concept will contribute to the international debate in the entrepreneurial learning community and aims at empowering training centres to better responding to the changing needs of citizens, economies, and societies.
To find out more:
Kick-off meeting:
Kick-off meeting “ENTREPRENEURIAL CENTRES OF VOCATIONAL EXCELLENCE (COVES)” | Open Space (europa.eu)
Religious sites are considered to be especially vulnerable to attacks due to their accessibility and the fact that there are usually limited security measures applied. In recent years, religious sites of different faiths were targeted by extremists. The feedback collected from religious institutions and authorities suggests that there is a growing concern about the security and a balance should be kept between security and preservation of the open nature of religious sites. Thus, the project is aimed at increasing the level of protection in places of worship by forming an outstanding cooperation of scientists, security experts and practitioners, public services and religious institutions (representing Catholic Church, Greek Orthodox Church and Jewish Community) towards preparing a comprehensive protection system.
The system will cover measures for increasing prevention, protection, deterring and responding to various types of terrorist threats and incidents that may occur in religious places, including attacks with CBRN agents. The measures will be comprised of a set of tailormade templates, tools, procedures, equipment, improvements in infrastructure according to “security in design” and protocols of cooperation with public services. The implementation of the system will be enhanced by preparing and initiating modular training including eLearning with VR, applicable in various types of education in religious structures; conducting large-scale exercises; and conducting EU-wide awareness-raising campaign aiming at faith-based leaders, worshipers and public in general.
The significant impact of the project at a European level appears achievable due to the fact of consulting the project idea with influential religious organizations and involving them in the consortium as well as receiving very positive feedback from international religious structures, that confirmed the relevance of the project and willingness to support the introduction of the system in all EU MS.