The Glocal Move: Local Action, Global Impact project is about promoting and implementing civic participation, in people under the age of 30. The aim of the project is to create a gamified digital platform and a guide to support the use of the platform. Through the platform it is expected that young people will create their own challenges which will target the Sustainable Development Goals (e.g. participation in public or political matters or volunteering) on a local, national and/or European level. The intention of these challenges is to increase youth involvement and civic participation. Therefore, increasing the number of young people and organizations involved in these challenges will automatically create a global impact.
Research has shown that adults in Rural Areas tend not to be fully incorporated into the Digital Revolution compared to their more Urban counterparts. This digital gap compounds their spatial distanceto the, the majority of the population and opportunities which is focused in urban areas, leads to lower average income.
Embracing the vast opportunities provided by the internet superhighway is paramount to engaging in digital upskilling. Using a gamified format to showcase how the promise of a Digital skillset can help them access new markets while maintaining the many benefits of residing in rural areas.
The game is targeted to adults in rural areas either directly or through Vocational educational trainers and employment counselors in order to spark the imagination of people in rural areas to invest in their digital upskilling.
The Digital Game will be supported by two Guiding Handbooks for both general rural population and Vocational Educational Trainers.
The Green for Future project has the ambitious task to update the language and rationale of the massively successful, Entrepreneurial Competence Framework (EntreComp), into the the EU wide push for Carbon Neutrality by 2050 with the monumental declaration of the EU Green New Deal.
The project Green for Future aims to update the Competence Areas, by updating the language of each competence to reflect this adaptation of focuw and providing examples of “green shift” to guidenew entrepreneurs into co-opting this new thinking as effectively as possible. All the resources will be easily available in a free Massive Online Course.
This tool is mainly targeted to Vocational Educational Trainers, University staff, Academics, Employment Counselors, New Entrepreneurs, Company management staff and Policy Makers.
This kind of work is important, as the way entrepreneurs learn to talk about business skills, how they develop and judge these skills, in practice, training and academic curriculums, has to exist in lockstep with the wider political and economic trends in order to take advantage of them and reinforce them until they become reality.
The ACTIVE team successfully conducted the train the trainers event on the 22nd and 24th of February 2021. CARDET, with the support of Children 1st, conducted the online training to partners, which was scheduled to be held in Cyprus. The main goal of the two days training was to equip the trainers of ACTIVE with the appropriate skills and knowledge in order to implement the training workshops in their countries, targeting sports coaches and professionals.
13 trainers from Greece, Cyprus, Italy, Portugal and Scotland had the opportunity to discuss the topics of ACTIVE’s capacity building program and to exchange ideas and concerns on how they can provide the trainings to professionals working in sports and leisure clubs in their countries. The Capacity-Building Programme for professionals aspires to develop and implement child safeguarding policies and promoting a safe and child-friendly environment in sports and leisure activities’ organizations.
Within this context, the Capacity-Building Programme is consists of 6 modules, covering the following topics:
Putting child safeguarding in sports/ leisure activities in perspective
Identifying and countering incidents of violence and harassment in sports/ leisure activities
Involvement and enjoyment of children in sports/ leisure activities
Preventing and intervening child violence and discrimination incidents in sports/ leisure activities
Barriers, challenges and good practices when developing safeguarding policies in Sport & Leisure
Developing a Child safeguarding policy for sports/ leisure activities organizations
If you work in the sports field and want to enhance your skills in countering violence against children, then contact us or stay tuned to our website for the upcoming trainings.
“Challenge-based Learning in Primary Schools for Climate Change Awareness”- GRETA – aims to develop a ‘whole-school’ programme for primary schools to empower pupils and educatorsto take on the climate change challenge, assess the impact this change will have on their local and the global environment, and change their habits and behaviours for the sake of the planet.
For this purpose, GRETA will develop innovative learning material following the principles of inquiry-based learning (WebQuests). Through the development of the WebQuest resources, teachers and pupils will be supported to increase their knowledge of climate issues and to identify changes they can make that will have a direct and positive impact on the environment. In order to promote a “whole school” approach, parents will also be educated on climate issues so that they can reduce their household consumption, make behavioural changes and help to reduce global carbon emissions.
Our democracies and people’s understanding of reality are being threatened by the spread of disinformation. Additionally, the most popular false information usually attracts much more attention than real information in social media. Fake news spreads widely and quickly across the web, reaching a large audience.
SPOTit aims to help young people make informed decisions about the information they come across on social media by developing their media literacy skills through a range of innovative resources, namely:
The SPOTit Training Package
A Massive Open Online Course (MOOC) for Combatting fake news
Digital Escape Rooms
The first two aim to support youth workers so that they, in turn, can help young people develop media literacy competences and critical thinking skills. The Digital Escape Rooms will give young people the chance to advance numerous competencies and skills including media literacy, critical thinking, and problem-solving, as they will use technology to solve a series of puzzles.
The “Adults Education against Abuses of Power” project is about promoting, protecting, and implementing gender equality and nonviolence. The project’s aim is to exchange ways to overcome the abuse and violence towards women by gaining innovative tools and raising awareness about gender abuse. To tackle the issue of gender inequality, the role of women is also examined through the lens of ethnicity, sexual orientation and/or disabilities.
The project is planning learning activities which will include study visits to understand the reality of the adult gender abuse victims, round tables to benchmark the methods of working with adult learners and a course to address adult nonviolence through emotional management tools. Through this project, it is expected that adult trainers will accrue more capacities which will create a positive and direct impact to the gender-abuse collectives they work with. Additionally, the project will deepen the expertise, of the entities, on gender discrimination and violence; hence, improving the designed activities.
Within the framework of the SOCI@LL project, CARDET facilitated the first international bench-learningevent virtually on Thursday, February 25th 2021.The event brough together participants from schools in Cyprus, Poland, Portugal, and Italy to share their experiences from implementing the SOIC@LL educative assets.
The constructive discussion that roll-o during the event by school principals, teachers, students, and scientific experts will be crucial to polishing the SOCI@LL educative assets and maximising its impact towards creating and sustaining culturally balanced and inclusive systems inside and around schools.
SOCI@LL is built-on a five-step participatory approach, seeking to support students’ learning through culturally sensitive curricula, enhance the socio-educational and intercultural competencies of teachers in a bid to foster a democratic and inclusive culture of schools and establish cross-sectoral alliances between schools and local inclusion actors.
If you want to join this initiative, we encourage you to visit our SOCI@LL Hub and share your own experiences on this topic.