Skip to main content

An alternative way of promoting intercultural education

An alternative way of promoting intercultural education

How would you feel if you could teach and promote intercultural education in the classroom and in non-formal learning environments through a board game and other digital tools?

For the purposes of our project “Game to EMbrace INtercultural education” – GEM IN, we have designed a board game and other supplementary tools that teachers can use to support intercultural education, promote social inclusion, intercultural dialogue and active citizenship, through the promotion of European values.

The board game has already been trialled by teachers, as we offered training which provided them with the knowledge and skills needed for the effective pilot application of the board game, in order to achieve the learning outcomes in their classrooms. During the training, the teachers got acquainted with the “learning through playing” methodology, the introductory activities that they could do with their students and the GEM-IN board game.

The primary goal of intercultural education is to cultivate respect for all, to build a sense of belonging and to guide students in becoming responsible and active global citizens. Intercultural education aims to empower students to take an active role in addressing global challenges and becoming active contributors to a more peaceful, tolerant, inclusive and secure world.

In our schools, we recognise the need for more flexible and inclusive learning methods, as the student population becomes more and more diverse. Education is required to cultivate a school environment which will meet the needs and requirements of all groups, social and cultural and will lead to the creative interaction of all students. In addition, it must prepare students as citizens of a multicultural society, who will respect diversity and at the same time maintain their cultural identity.

The purpose of the project “Game to EMbrace INtercultural education” – GEM IN is to support intercultural education at school and in non-formal youth environments as vehicle to foster social inclusion, cross-cultural dialogue and active citizenship by promoting European values.

More information about the digital tools and board game can be found on the project’s website here, in the Digital Archive or on the project’s page on Facebook.

This project has been funded with support from the European Commission. This website and all its contents reflect the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. [Project number: 612209-EPP-1-2019-1-IT-EPPKA3-IPI-SOC-IN]

Target Groups

1, 2, 3, 4, 9, 12

Education Level

3, 5