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Month: November 2022

VideoTeach Releases its first Newsletter

Following the kick-off meeting in Schwerin the Video-Teach project has just released its very first newsletter including the latest updates of the project, as well as its results.

Check out the newsletter below to find out how Video-Teach aims to promote video education in rural areas, by providing rural teachers with necessary skills and tools to incorporate latest tech in their classrooms. 

The VETENTRE Project reaches its fruition

After a fantastic two-year journey that engaged more than two hundred European practitioners in VET education, the consortium of the VETENTRE project is proud to launch not only policy recommendations and a toolkit with strategies for VET educators and VET education providers but also an innovative fully self-learning platform.

The VETENTRE project will be officially completed by the end of this month. The project kicked-off in December 2020 aiming to support VET educators to design programmes and activities that promote the entrepreneurial mindset of trainees. To this end, VETENTRE developed a set of resources for VET educators and trainers, as well as adult educators, and other trainers to empower VET educators to develop their entrepreneurial mindset and to make VET education more attractive across Europe, focusing on the entrepreneurial skills of trainers and their capacity to design programmes and activities for learners.

The resources developed by the project include:

  • Entrepreneurship Toolkit for VET: VETENTRE has developed a Toolkit for VET educators that includes resources for integrating entrepreneurship in VET and supporting VET educators to develop entrepreneurship competencies. The Toolkit is aligned with the national frameworks for VET and Entrepreneurship and the EntreComp Framework that was developed by the European Commission.
  • E-learning space and VET entrepreneurship gamified environment: An E-learning platform and OERs that features a self-paced E-learning Course for VET educators, with online training modules that focus on developing the entrepreneurial competences of VET trainers. The E-learning space also hosts an e-Library with useful resources related to VET education needs and priorities.
  • VET and Entrepreneurship curricula: a comprehensive curriculum and training materials infusing entrepreneurship into VET, based on EntreComp and the resources of the VETENTRE Toolkit. The Curriculum includes four Modules supporting VET trainers to better design programmes and activities that promote the entrepreneurial mindset of trainees. Additionally, the training modules have been developed as a self-paced e-learning course, which is open for all VET trainers on the project’s e-learning platform.
  • Policy and practice recommendations derived from VET stakeholder consultations in each partner country.

Over the course of the project, the partners actively engaged VET trainers, VET providers, adult educators, education policymakers, academics, and specialists in all partner countries to identify and document the national and European needs and to ensure the relevance of the project’s results.

These tools and resources have been developed based on the findings of an extensive survey that took place in the beginning of the project in countries of the organisations participating in the consortium and in Europe in general.

The project has also produced a policy recommendation summarising lessons-learned, providing guidance for VET educators and VET education providers and decision-makers. This set of recommendations will be building a bridge between policymakers, organisations, and providers working in VET and add to the dialogue on European-wide policy and its initiatives related to VET, adult learning, and lifelong learning.

For more information on the VETENTRE project, you can visit the project’s website at vetentre.eu, or on the project’s Facebook page at https://www.facebook.com/VETEntre/.

EMERGE: EMpowERinG civic Engagement and participation

 In Cyprus, civic participation and active citizenship face many challenges, such as institutional barriers or the lack of awareness of citizens of their status. Active citizenship and civic participation are vital for building an equitable and resilient society.

The EMERGE envisions putting forward a comprehensive framework to strengthen civil society and promote civic participation. – Educational resources will be developed to educate and inform citizens on political and social issues and build the capacity of CSOs, Citizens and practitioners. – Citizens will have the opportunity to get in touch with Cypriot CSOs and engage in participatory processes, carry out awareness-raising campaigns to raise citizens’ awareness of the role and contribution of CSOs and encourage their active participation. – Citizens and CSOs will have the chance to network, exchanging experiences and synergies.

The target group of the project is: Greek Cypriots, Turkish Cypriots, Migrants, CSOs organisations and practitioners from both communities. Change in society can happen through us, and active citizenship can contribute to the realisation of what we can do as citizens, the power we have and the change we can make in this world.

Check out SLACC’s First Newsletter

As the SLACC project is steadily picking up speed, the team is excited to share the latest highlights with you. For starters, the transnational research report on the existing approaches to climate education and fake news about climate issues is now officially completed! Read our newsletter to access the report and learn more details about the upcoming activities.

Green League – Sport Alliance for the Environment

 The EU places sport among the top issues of its policy agenda recognising it as an important instrument to increase wellbeing and overcome societal barriers. For instance in the positive impact on health, but also indirectly as an instrument which can contribute to other priority issues such as social inclusion, gender equality, economic growth, and not least the current climate crisis.

The project aim is to enhance the link between sport and the environment through experiential learning, promoting outdoor physical activity as a tool to support environmental awareness, and encouraging sustainable practices in sport.

During the life cycle of the project, one of the goals is to build the capacity of sport professionals at EU level to promote outdoor physical activity as a tool to educate people on environmental matters by involving them in the collaborative development of the Green League Model. Additionally, local sport events inspired by Nature’s Four elements, will be designed and delivered, to actively engage sport clubs, young sport players, and amateur athletes by setting up local Green Leagues combining sport tournaments and environmental action.

DIGI:GO – Supporting the Digital Transformation of Social Economy Organisation

There is a need to have a coordinated response to help educational and social institutions acquire digital skills, which are needed to keep pace with this fast-changing landscape, where is important to cultivate digital citizenship along with a broader set of digital skills that can facilitate participation and support students in maximizing opportunities and minimizing risks in the digital world (Jackman et al, 2021).

The DIGI:GO project aims to support adult educators, VET providers, teachers and other professionals from the social and education field in the incorporation of online tools to enhance teaching and learning; how to use educational technologies to deliver training in a hybrid environment, and how to use the best pedagogical approaches that will prepare them to effectively deliver a tailor-made training programmes with their target-groups.

The project will have the below results

1) The development of a Toolkit of Digital Skills Development

2) The development of an In-Service Training Programme

3) The development of a E-learning Platform

4) The development of a Policy Paper

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