Skip to main content

Author: Nikolina Frangoullidou

TINKER findings and recommendations of a recent research

TINKER Research Reveals Ground-breaking Findings and Recommendations

The TINKER project, aimed at enhancing informatics education across Europe, has released its comprehensive report on the state of informatics education in six European countries: Cyprus, Italy, Greece, Ireland, Netherlands, and Croatia. The report, compiled through literature reviews, focus group discussions, and questionnaire responses, offers a detailed insight into informatics education, authentic learning practices, and gender inclusion initiatives. Key aspects of the research included a thorough analysis of National Curriculum frameworks, educational guidelines, and textbooks used for teaching informatics.

Curriculum Structure and Integration of Informatics 

TINKER highlights significant variations in the structure and integration of informatics education across partner countries. In Greece, informatics stands as a standalone subject in primary education, whereas Cyprus integrates learning outcomes into optional and compulsory subjects. Italy and the Netherlands embed digital competencies within various subjects without a distinct informatics course. At the same time, Ireland integrates informatics concepts across subjects rather than offering it as a standalone subject at primary and secondary levels. At the secondary level, Cyprus and Greece maintain informatics as a separate compulsory subject, whereas Italy and Croatia integrate it into other subjects, making it optional in later grades. Despite these variations, the TINKER project underscores the universal recognition of informatics education’s importance while highlighting the challenge of establishing it as a standalone subject with dedicated time allocation.

Authentic Learning Practices 

The TINKER project identifies significant implementation limitations across the studied countries regarding authentic learning, which connects academic concepts with real-world applications. Despite the National Curriculum’s intent in Cyprus, many teachers lack familiarity with authentic learning, leading to inconsistent application. Greece faces gaps in aligning teaching methods with digital competency development, necessitating comprehensive professional development. In Ireland and Italy, efforts to incorporate authentic learning are hindered by time constraints, limited resources, and resistance to change. Croatia’s educators encounter obstacles like inadequate resources and large class sizes despite using authentic learning practices.

Gender-inclusive practices

Gender inclusion in informatics education emerges as an area requiring substantial improvement. While efforts are made in some countries, such as Cyprus, to represent male and female role models in curricula, comprehensive strategies for diverse perspectives still need to be developed. Greece and Italy struggle with tailored approaches for diverse student demographics, perpetuating gender stereotypes. In Ireland and the Netherlands, challenges like gender imbalances in the field and curriculum materials reinforcing stereotypes are prevalent.

To address these challenges, the TINKER project proposes strategic recommendations. These include advocating for curriculum reform to integrate informatics as a compulsory subject at the primary education level, aligned with the European Digital Competence Framework (DigComp 2.2). Recommendations also focus on updating curriculum guidelines to explicitly promote authentic learning and gender inclusion, alongside enhancing teacher training and professional development programmes.

The research findings will be used by the partners to shape the project materials and activities. The ultimate aim is to develop innovative teaching methods that meet the needs of teachers and students. This will involve creating resources and strategies tailored to enhance informatics education across Europe.

Find the TINKER Transnational Report on state-of-the-art and needs, here.

TINKER new project gender-inclusive teaching practices

TINKER – An authentic learning and gender inclusive framework for teaching informatics in schools across Europe.

TINKER project aims to revolutionise informatics education in upper primary and lower secondary schools through a comprehensive pedagogical framework. Rooted in authentic learning principles, the project encourages students to engage with real-life tasks, promoting exploration and intentional connections between theoretical knowledge and practical experiences. The project also aims to address and overturn the severe underrepresentation of women and gender minorities in the field, by adopting a progressive gender-inclusive stance. In particular, it will promote gender-inclusive teaching practices creating positive student-centred environments that celebrate diversity.

LEADING2030 project releases the third newsletter

The Latest Updates from the LEADING2030 Project in the 3rd Newsletter

The LEADING2030 project, focused on advancing corporate sustainability and responsible business practices, has released its third newsletter.

This edition highlights key milestones, including successful partner meetings in Estonia and Cyprus. It also provides the latest updates on the project’s progress, showcases recent achievements, offers insights into ongoing activities, and outlines plans to develop innovative tools and resources to help professionals integrate sustainability into their work.

Don’t miss the latest updates! Read the newsletter below and stay tuned for details about the upcoming final conference!

SOOS a project about domestic violence and inclusion

SOOS Initiative Unites Community to Combat Domestic Violence

SOOS held its first Welcome Event and Focus Group, bringing together key stakeholders and practitioners to explore present realities and necessary steps forward in tackling domestic violence and its impact on youth. The event marked a pivotal first step in SOOS’ work to formulate a structured support framework for youth workers and young people to become agents in mitigating the effects of domestic violence.  

The event was attended by representatives of organisations and institutions with long-standing experience and expertise who contributed to its processes by sharing their insights and suggestions. The participants delved into the current state of affairs and key challenges observed, emphasising the necessity to build collaborative processes and elevate community engagement to create comprehensive support systems for young people affected by domestic violence. 

The SOOS project is dedicated to raising awareness about the risks associated with experiencing domestic violence and its potential effects on the physical, emotional, and psychological health of youth. By highlighting these risks and offering valuable resources and support, the SOOS project seeks to educate the public on preventative measures and ultimately reduce the prevalence of domestic violence in our society.

For more information about the SOOS project and how you can get involved, please visit the official website.

VIRDUAL new project Vet professionals

VIRDUAL: Boosting digital innovation in VET by integrating Extended Reality to train work-readiness skills for Work-based learning programmes

We are excited to announce the release of our new project VIRDUAL. A project which aims to boost digital innovation in vocational education and training (VET) by equipping teachers and in-company trainers with the skills to use Extended Reality (XR) tools and simulation techniques. This will help them train apprentices and work-based learning (WBL) participants in work-readiness skills.

VIRDUAL will increase the capacity and readiness of VET centres and companies participating in WBL to manage an effective shift towards digital education. The project will support the purposeful use of XR digital technologies in WBL for teaching, learning, assessment and engagement, developing digital pedagogy and innovative use of digital education contents in VET.

The digital-based methodologies and results of VIRDUAL project will enhance expertise of the target groups in the use of Extended Reality (XR) to train work-readiness skills in WBL and will promote the innovative use of digital education by means of implementing a double approach to training Digital skills:

1) VET teachers and in-company trainers, target users of the project, will be skilled on using XR to train work-readiness skills.

2) Apprentices and WBL participants, will be trained through XR on work-readiness skills, to be applied in businesses during their participation in apprenticeship programmes.

MineTOUR releases its first newsletter

MineTOUR Releases Its Very First Newsletter

With an overarching goal of empowering young individuals from rural areas to become active citizens, the MineTOUR project is excited to report back with exciting milestones achieved over the past few months. Aimed to enhance collaboration between young citizens with CSO organisations, promote local tourism and digitally safeguard cultural heritage, the project has already laid the foundation during its first kick-off meeting in Cyprus and has its first results to share! 

Read more about the MineTOUR project in the newsletters below and keep an eye out for the upcoming implementation of the MineTOUR focus groups across the partner countries soon! 

minetour project logo local tourism

MineTOUR: Becoming active citizens through Minecraft-enhanced Virtual Tourism

MineTOUR is here to promote active citizenship and engagement of youth with civil society by using digital tools to encourage local tourism in rural areas. Expected results entail increased digital literacy, awareness of local cultural heritage and enhanced soft skills, while ensuring community involvement, sustainable local tourism and increased employability for youth. The project will also establish a network of stakeholders to keep promoting active citizenship and local tourism beyond the project.

Key objectives

• Encourage young individuals from rural areas to participate in developing and promoting local tourism becoming proud active citizens in their own hometowns.
• Equip them with digital tools for effective promotion and engagement with civil societies.
• Provide necessary resources and networks to showcase hometowns and foster local tourism.
• Promote cross-cultural exchange and collaboration among rural youth in Europe.
• Raise awareness of sustainable and socially responsible tourism practices.

leading2030 releases its first results Practice Principles Framework and the Upskilling Programme

Our project Leading 2030 Announces its First Results

The LEADING 2030 project proud to announce its first significant milestone: the release of Practice Principles Framework and the Upskilling Programme. This marks a pivotal step in our mission to upskill business consultants, CVET professionals and leaders with competences to accelerate a culture of sustainability and ownership of the Sustainable Development Goals (SDGs) across Europe.

The Practise Principles Framework is the first output of the LEADING 2030 Erasmus+ project, and it acts as a strategic guide covering three main areas of the project, Sustainability, Business Practices, and Leadership. Apart from presenting the project’s reference practice principles through action vignettes, it also contains nine inspirational best practice examples from partner countries including Portugal, Greece, Estonia, Ireland, Cyprus, Spain and Germany. Its main goal is to guide leaders and organisations to embed the LEADING 2030 practice principles in their business strategies and initiatives. Find out more about the Practices Principle Framework here

Complementing the framework, the LEADING 2030 Upskilling Programme is designed to enhance the skills of business consultants and CVET professionals, including trainers, coaches, and mentors using tailored training material. This training programme equips professionals with the competencies needed to support leaders and organisations in accelerating corporate sustainability and responsible business practices. Find out more about the Upskilling Programme here.

SeDiHUB final partner meeting and conference in Estonia

SeDiHUB – Exploring Design Thinking in a Conference in Estonia

Our SeDiHUB project capped off its work and actions with a final Conference held at the University of Parnu in Estonia. The Conference, whose processes were followed by more than 40 attendees, served as the stage to explore and demonstrate how the Design Thinking methodology can be integrated into the strategic management of micro and family business to help them transform into innovative sustainable enterprises. 

During the Conference, our partners showcased the work of the project, placing a special emphasis on illustrating the way its learning tools can serve as invaluable resources to family and micro-enterprises in creating greater value through service design methodology. Furthermore, our project manager Alexandros Peletie run a practical workshop on Design Thinking presenting the RIP+MIX methodology that facilitates the creative and inventive combination of diverse and, in the face of it incompatible, services and products. Alexandros’ workshop entailed a short introduction followed by group work that asked participants to utilise the information they received to collectively develop an innovative idea for an enterprise. 

The workings of the Conference and the discussions held brought to the fore the key ideas and values that were examined, combined and developed by the SeDiHUB project over the course of its implementation and in its bid to support micro and family businesses to develop sustainable and digitalised services. To that end, it placed a special focus on providing structured guidance on the facets and utilisation of service design methodology and the ways in which it can be integrated into strategic planning and management of enterprises to facilitate their growth and sustainability.

Find out about our e-learning platform here

Green Vet Choices Partner final partner meeting in Florence

Green Vet Choices Wraps Up With Its Final Partner Meeting 

We are thrilled to announce the successful conclusion of our Green VET Choices.

A project, which has made remarkable strides over the past two years. Our journey culminated in a productive final meeting in Florence, where we met with our partners to discuss the project’s achievements and reflect on the steps taken toward shaping the future of Vocational Education and Training (VET) in the environmental sector.

In addition to a number of instrumental activities taking place throughout the project, including development of the training materials, workshops, and informational events, our team has developed an innovative e-learning platform, complete with comprehensive educational tools and reports. The great efforts of our team have paid off in ensuring that this new tool can support green VET careers, providing targeted and consistent strategies to address environmental challenges and combat climate change.

While we celebrate the successful closure of this chapter, our commitment to fostering a sustainable future for VET remains steadfast. Stay tuned as we continue to maximise our impact and leave an indelible mark on the VET environmental landscape.