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Month: June 2024

The kick off meeting of EPIC project in Athens

EPIC Kick-Off Meeting in Athens: Empowering Youth for Social Change

Athens, 6th & 7th of June – The EPIC project (Entrepreneurial Citizenship for Social Change), an Erasmus+ initiative, was launched with a highly successful kick-off meeting in Athens, Greece. The event brought together the entire partnership from Albania, Bosnia & Herzegovina, Cyprus, Greece and Kosovo to discuss the project’s objectives, strategy, and upcoming activities aimed at fostering entrepreneurial citizenship among youth in the Western Balkans.

Challenge The Western Balkans face a significant challenge: limited awareness and understanding of social entrepreneurship among youth, stakeholders, and the public. This knowledge gap hinders the growth of social enterprises and their potential for creating social impact. The EPIC project addresses this challenge by equipping youth organizations with the necessary tools and resources to empower young people in establishing and operating social enterprises, thus encouraging them to actively address social challenges and influence their communities positively.

Innovation The EPIC project is designed to provide innovative solutions through two key components: the Training Programme on Social Entrepreneurship and the Toolkits for Development & Operation of Social Enterprises.

Action The kick-off meeting marked the beginning of a series of activities designed to empower youth organizations and young people in the Western Balkans. This initiative includes comprehensive training programs and practical toolkits to enhance the social entrepreneurship skills of youth workers and young individuals.

For more information about the EPIC project and to stay updated on our activities, please visit our website.

TINKER: New Transnational Report Highlights the State of Informatics Education Across Europe

The TINKER project has released its Transnational Report on State-of-the-Art and Needs, providing a comparative analysis of informatics education across six European countries: Cyprus, Greece, Ireland, the Netherlands, Croatia, and Italy.

The report explores key themes such as the current status of informatics education, the implementation of authentic learning methodologies, and gender inclusion practices within educational systems. Complementing this, individual national reports offer deeper, country-specific insights into educational structures, challenges, and opportunities.

This resource is an important step toward fostering more inclusive, engaging, and future-ready informatics education across Europe.

TINKER Project aims to revolutionise informatics education in upper primary and lower secondary schools through a comprehensive pedagogical framework. Rooted in authentic learning principles, the project encourages students to engage with real-life tasks, promoting exploration and intentional connections between theoretical knowledge and practical experiences. Additionally, the project aims to address and overturn the severe underrepresentation of women and gender minorities in the field, by adopting a progressive gender-inclusive stance. In particular, it will promote gender-inclusive teaching practices creating positive student-centred environments that celebrate diversity.

Learn more about the project by visiting the project’s website here.

Read the full report here.

TINKER findings and recommendations of a recent research

TINKER Research Reveals Ground-breaking Findings and Recommendations

The TINKER project, aimed at enhancing informatics education across Europe, has released its comprehensive report on the state of informatics education in six European countries: Cyprus, Italy, Greece, Ireland, Netherlands, and Croatia. The report, compiled through literature reviews, focus group discussions, and questionnaire responses, offers a detailed insight into informatics education, authentic learning practices, and gender inclusion initiatives. Key aspects of the research included a thorough analysis of National Curriculum frameworks, educational guidelines, and textbooks used for teaching informatics.

Curriculum Structure and Integration of Informatics 

TINKER highlights significant variations in the structure and integration of informatics education across partner countries. In Greece, informatics stands as a standalone subject in primary education, whereas Cyprus integrates learning outcomes into optional and compulsory subjects. Italy and the Netherlands embed digital competencies within various subjects without a distinct informatics course. At the same time, Ireland integrates informatics concepts across subjects rather than offering it as a standalone subject at primary and secondary levels. At the secondary level, Cyprus and Greece maintain informatics as a separate compulsory subject, whereas Italy and Croatia integrate it into other subjects, making it optional in later grades. Despite these variations, the TINKER project underscores the universal recognition of informatics education’s importance while highlighting the challenge of establishing it as a standalone subject with dedicated time allocation.

Authentic Learning Practices 

The TINKER project identifies significant implementation limitations across the studied countries regarding authentic learning, which connects academic concepts with real-world applications. Despite the National Curriculum’s intent in Cyprus, many teachers lack familiarity with authentic learning, leading to inconsistent application. Greece faces gaps in aligning teaching methods with digital competency development, necessitating comprehensive professional development. In Ireland and Italy, efforts to incorporate authentic learning are hindered by time constraints, limited resources, and resistance to change. Croatia’s educators encounter obstacles like inadequate resources and large class sizes despite using authentic learning practices.

Gender-inclusive practices

Gender inclusion in informatics education emerges as an area requiring substantial improvement. While efforts are made in some countries, such as Cyprus, to represent male and female role models in curricula, comprehensive strategies for diverse perspectives still need to be developed. Greece and Italy struggle with tailored approaches for diverse student demographics, perpetuating gender stereotypes. In Ireland and the Netherlands, challenges like gender imbalances in the field and curriculum materials reinforcing stereotypes are prevalent.

To address these challenges, the TINKER project proposes strategic recommendations. These include advocating for curriculum reform to integrate informatics as a compulsory subject at the primary education level, aligned with the European Digital Competence Framework (DigComp 2.2). Recommendations also focus on updating curriculum guidelines to explicitly promote authentic learning and gender inclusion, alongside enhancing teacher training and professional development programmes.

The research findings will be used by the partners to shape the project materials and activities. The ultimate aim is to develop innovative teaching methods that meet the needs of teachers and students. This will involve creating resources and strategies tailored to enhance informatics education across Europe.

Find the TINKER Transnational Report on state-of-the-art and needs, here.

TINKER new project gender-inclusive teaching practices

TINKER – An authentic learning and gender inclusive framework for teaching informatics in schools across Europe.

TINKER project aims to revolutionise informatics education in upper primary and lower secondary schools through a comprehensive pedagogical framework. Rooted in authentic learning principles, the project encourages students to engage with real-life tasks, promoting exploration and intentional connections between theoretical knowledge and practical experiences. The project also aims to address and overturn the severe underrepresentation of women and gender minorities in the field, by adopting a progressive gender-inclusive stance. In particular, it will promote gender-inclusive teaching practices creating positive student-centred environments that celebrate diversity.

LEADING2030 project releases the third newsletter

The Latest Updates from the LEADING2030 Project in the 3rd Newsletter

The LEADING2030 project, focused on advancing corporate sustainability and responsible business practices, has released its third newsletter.

This edition highlights key milestones, including successful partner meetings in Estonia and Cyprus. It also provides the latest updates on the project’s progress, showcases recent achievements, offers insights into ongoing activities, and outlines plans to develop innovative tools and resources to help professionals integrate sustainability into their work.

Don’t miss the latest updates! Read the newsletter below and stay tuned for details about the upcoming final conference!

SOOS a project about domestic violence and inclusion

SOOS Initiative Unites Community to Combat Domestic Violence

SOOS held its first Welcome Event and Focus Group, bringing together key stakeholders and practitioners to explore present realities and necessary steps forward in tackling domestic violence and its impact on youth. The event marked a pivotal first step in SOOS’ work to formulate a structured support framework for youth workers and young people to become agents in mitigating the effects of domestic violence.  

The event was attended by representatives of organisations and institutions with long-standing experience and expertise who contributed to its processes by sharing their insights and suggestions. The participants delved into the current state of affairs and key challenges observed, emphasising the necessity to build collaborative processes and elevate community engagement to create comprehensive support systems for young people affected by domestic violence. 

The SOOS project is dedicated to raising awareness about the risks associated with experiencing domestic violence and its potential effects on the physical, emotional, and psychological health of youth. By highlighting these risks and offering valuable resources and support, the SOOS project seeks to educate the public on preventative measures and ultimately reduce the prevalence of domestic violence in our society.

For more information about the SOOS project and how you can get involved, please visit the official website.

Teamwork2 Sexual Harassment HelpDesk

Teamwork2 Launches HotDesk to Combat Sexual Harassment at Work

Teamwork2, in collaboration with the Paphos Chamber of Commerce and Industry office, is proud to announce the successful launch of its new HelpDesk service, a free telephone support line dedicated to providing legal advice on matters of sexual harassment at work. This initiative is fully supported by a reputable legal firm, ensuring expert guidance is readily available to those in need.

This significant milestone marks a huge step towards enhancing prevention and protection mechanisms of sexual harassment, and explores new proactive interagency collaboration to address the needs of victoms of sexual harassment in the workplace, as well as provides capacity building and support to employers, organisations and HR professionals. 

Working two-fold, the HelpDesk aims to:

  • Provide confidential legal advice: offer victims practical guidance and advice on their rights, the steps they can take to address the issue, and the legal avenues available for seeking justice.
  • Contribute to Policy and Code Development: Advise on creation and implementation of comprehensive policies and codes of conduct aimed at preventing sexual harassment.
  • Advocate for Awareness and Prevention: Offer strategies and best practices to raise awareness about sexual harassment and promote a culture of zero tolerance.
  • Offer Investigation and Support: Guide employers on how to properly investigate claims of sexual harassment and how to support victims within the workplace.

The HelpDesk is now operational and available to the public. To access the service in Cyprus, individuals can call the dedicated telephone line – 26 81 81 73 – during business hours for immediate assistance. 

For more information about this project, its goals and supporting materials, please visit the official website of Teamwork2.

LEADING 2030 partner meeting

Celebrating LEADING 2030 Latest Successes During Fourth Transnational Meeting

In a collaborative effort to drive sustainable practices across Europe, LEADING 2030 partners met in Cyprus for the 4th Transnational Working Meeting. Drawing close towards the end of the project, CARDET welcomed partners from Estonia, Germany, Greece, Ireland, Portugal and Spain to discuss and strategise the remaining tasks before successfully concluding the project.

In particular, the LEADING 2030 consortium celebrated the completion of the LEADING 2030 Practice Principles Framework and also focused on the progress of the LEADING 2030 Upskilling Programme. The meeting also gave an opportunity to finalise the preparation for the piloting of the Corporate MOOCs and consulting sessions with business leaders, scheduled for September and October, later this year.

In addition, the partners presented the LEADING 2030 StoryMaps outlining the best practices in regards to sustainability specific to the contexts of their individual country and region. These best practices will be presented on the LEADING 2030 WebHub by the end of the year. 
To stay in the loop with the progress of the LEADING 2030 project, check out the official website here and stay tuned for more exciting announcements coming soon.

MYCOMM Makeathon

MYCOMM Makeathon Strives to Empower Migrant Youth Advocates Across Europe

On June 13th, the Makeathon event took place in Nice, France, marking a significant milestone on the journey towards migrant youth advocacy for MYCOMM project. This pivotal event brought together thirty dedicated youth workers and migration experts from across Europe with a common goal of creating a European network of youth organisations committed to migrant and refugee inclusion, as well as reinforcing their capacities to communicate and influence policies and public perception.

As part of MYCOMM’s unique focus on audio-visual capacity, the Makeathon brought together youth organisations, migrants and refugees from all over Europe to create 3 videos on integration of migrants and refugees. These videos, produced by 3 different groups, focused on key issues related to inclusion with an overarching aim to raise awareness among migrant and refugee youth about social and economic challenges and vulnerabilities.

In addition, this multifaceted event also hosted meticulously crafted training sessions to further participants’ understanding and essential skills to enhance their advocacy initiatives. These sessions aimed to empower youth workers and migration experts, providing them with the necessary tools to effectively navigate and influence the intricate landscape of migrant youth issues.

Following this inspiring 3-day event, all attendees have had the opportunity to emerge as stronger and more influential advocates for migrant youth, equipped to raise awareness and drive meaningful change within their communities. This event has certainly laid the groundwork for a stronger, more dynamic advocacy movement across Europe, and furthered MYCOMM objectives to elevate the level at which the unique challenges faced by migrant youth are being addressed.

VIRDUAL new project Vet professionals

VIRDUAL: Boosting digital innovation in VET by integrating Extended Reality to train work-readiness skills for Work-based learning programmes

We are excited to announce the release of our new project VIRDUAL. A project which aims to boost digital innovation in vocational education and training (VET) by equipping teachers and in-company trainers with the skills to use Extended Reality (XR) tools and simulation techniques. This will help them train apprentices and work-based learning (WBL) participants in work-readiness skills.

VIRDUAL will increase the capacity and readiness of VET centres and companies participating in WBL to manage an effective shift towards digital education. The project will support the purposeful use of XR digital technologies in WBL for teaching, learning, assessment and engagement, developing digital pedagogy and innovative use of digital education contents in VET.

The digital-based methodologies and results of VIRDUAL project will enhance expertise of the target groups in the use of Extended Reality (XR) to train work-readiness skills in WBL and will promote the innovative use of digital education by means of implementing a double approach to training Digital skills:

1) VET teachers and in-company trainers, target users of the project, will be skilled on using XR to train work-readiness skills.

2) Apprentices and WBL participants, will be trained through XR on work-readiness skills, to be applied in businesses during their participation in apprenticeship programmes.