Skip to main content

Month: October 2022

Keep up with ECO-CENT in their Latest Newsletter

Climate change is here, and we all need to take urgent actions to mitigate it and support the sustainability transition!

This is exactly why during the last few months we have been really busy with some important activities within the ECO-CENT project, which helps bridge the gaps between VET providers and businesses and facilitates both parties’ contribution to the green transition of Europe.

Find out more about the latest moves of the project in the newsletter below!

VAM Realities delegation examines XR industrial use cases in Milan, Ital

The VAM Realities project consortium, together with SME representatives from all around Europe, found themselves in the city of Milan, Italy in October, visiting industrial fairs and SMEs developing and working with XR technology.

The delegation started with a visit to AnotheReality, an XR company that develops custom immersive solutions for simulation and training, business, and entertainment. The delegation moved to the premises of the hosts, STIIMA-CNR and held a hybrid round-table with the participation of XR SMEs, including Realmore, 3DQR, and Virtualware. The day concluded with a visit to the Smau Exhibition and a start-up safari at the fair, where participants had the opportunity to interact with local start-ups. Additionally, the VAM Realities delegation visited Moxoff SpA and learned about the XR and AI projects and services currently implemented by the company. Afterwards, the delegation visited the MADE – Competence Center Industry 4.0, a technology centre which supports enterprises in their digital transformation path towards Industry 4.0. The team also visited the BIMU Milan International biennial fair and most important Italian exhibition on metal cutting, metal forming and additive machine tools, robots, digital manufacturing and automation systems. The final day of the trip included a partner meeting for the consortium, as well as an additional visit to the BIMU Trade Fair.

The three-day site visit took place in the context of the VAM Realities SME Coaching Programme, which offers free personalised one-to-one coaching to manufacturing and other SMEs in order for them to integrate VR and AR technology into their processes. You can find more information about the VAM Realities Coaching Programme VAM Realities – VAM Realities XR Coaching Programme (vam-realities.eu).

VAM Realities delegation examines XR industrial use cases in Milan, Italy

The VAM Realities project consortium, together with SME representatives from all around Europe, visited the city of Milan in Italy between October 11th and 14th and visited industrial fairs and SMEs developing and working with XR technology.

The delegation started on October 11th with a visit to AnotheReality, an XR company that develops custom immersive solutions for simulation and training, business, and entertainment. The delegation moved to the premises of the hosts, STIIMA-CNR and held a hybrid round-table with the participation of XR SMEs, including Realmore, 3DQR, and Virtualware. The day concluded with a visit to the Smau Exhibition and a start-up safari at the fair, where participants had the opportunity to interact with local start-ups.

On October 12th, the VAM Realities delegation visited Moxoff SpA and learned about the XR and AI projects and services currently implemented by the company. Afterwards, the delegation visited the MADE – Competence Center Industry 4.0, a technology centre which supports enterprises in their digital transformation path towards Industry 4.0. In the afternoon, we visited the BIMU Milan International biennial fair and most important Italian exhibition on metal cutting, metal forming and additive machine tools, robots, digital manufacturing and automation systems. The final day of the trip included a partner meeting for the consortium, as well as an additional visit to the BIMU Trade Fair.

The three-day site visit took place in the context of the VAM Realities SME Coaching Programme, which offers free personalised one-to-one coaching to manufacturing and other SMEs in order for them to integrate VR and AR technology into their processes. You can find more information about the VAM Realities Coaching Programme here.

DigiRUR: Stay rural and successful in the digital era

DigiRUR project aims to encourage youth rural entrepreneurship by providing a complete package of all the theoretical and practical knowledge and skills needed to start a business in rural areas. The main objective with this project is to encourage youth rural entrepreneurship by providing a complete package of all the theoretical and practical knowledge and skills needed to start a business in rural areas.

The goal of the project will achieved by creating accessible ICT based environment for improvement of entrepreneurial knowledge through web-based platform, open educational resources, digital handbook and to equip VET providers servicing rural areas with versatile digital tools.

A new tool for career advisors for the employability of migrant youth in Europe

Labour market integration for migrants and refugees is significant in creating inclusive societies and support for these vulnerable groups.
Our project UpGrad_Me 2.0 works on improving the self-knowledge of young migrants, newcomers, asylum seekers and refugees about employment, and supporting them in identifying their strengths and weaknesses, as well as their skills and competences. It also focuses on providing career guidance migrant youth, as well as improving youth workers’ and career advisors’ capacity to offer career advising to migrant youth.

The UpGrad_Me 2.0 Career Guidance Handbook is a supporting to for career advisors and youth workers who wish to work with young migrants and refugees and support their employability in Europe and local communities.

The career guidance handbook features a compilation of good practices and innovative methodologies to help practitioners working with young Migrants, Newcomers, Asylum seekers and Refugees (MNAR) to utilise gamification techniques to support them in their career orientation and consequently boost their employability and soft skills.

You can access the Career Guidance Handbook through the project’s e-Learning platform, where you will also be able to find the online Escape Rooms that through playing support the understanding of soft skills and competencies and the identification of professional fields that one could pursue employment in.

The e-Learning platform and Career Guidance Handbook are available here e-Learning – UpgradMe

 

 

E-learning platform for developing the entrepreneurial competences of VET trainers

The VETENTRE project consortium has developed an e-learning platform with a fully self-paced gamified e-learning course to develop the entrepreneurial competences of VET trainers. Through online training modules, the platform focuses on developing the entrepreneurial competences of VET trainers, adult educators and trainers and supports them to design programmes and activities that promote entrepreneurial thinking based on the EntreComp framework. The e-learning space also hosts an online library of useful resources relevant to EU priorities and policies related to VET, as well as resources relevant to the needs of the VET sector in general.

The VETENTRE team worked very hard over the past year to compile the content of the modules and the e-learning platform experts at Innovade LI developed it online. VETENTRE partners have conducted a series of pilots in Germany, Cyprus, Greece, Ireland, Spain to test and evaluate the e-learning space and the online course with VET trainers and adult educators in each country in order to collect valuable feedback to finalise this output.

The VETENTRE Online Training course consist of 12 interactive units, divided into the following four sections:

  1. Theoretical framework and key Entrepreneurship competences
  2. Learning design strategies for integrating EntreComp in VET
  3. Assessment of entrepreneurship competences in VET
  4. Identification of the main digital tools that can be used within VET

The E-learning Platform and training course are available in English, German, Greek, and Spanish. The platform and training course can be accessed both from a PC or a mobile device, on the project’s platform at: http://elearning.vetentre.eu/.

For more information on the VETENTRE project, you can visit the project’s website at vetentre.eu, or on the project’s Facebook page at https://www.facebook.com/VETEntre/.