The SDG NAVIGATOR project aims to create unique, learner-centered, and action-oriented learning resources that are openly accessible for VET training. This project will contribute to building individual capacity for action towards sustainability and social and eco-entrepreneurship in participating countries and Europe. The goal is to nurture a culture of sustainability entrepreneurship, reinforce the entrepreneurial mindset, and make it effective at local, national, and European levels through intentional actions that positively impact sustainable development and the SDGs.
Although mental health campaigns are common in the European Union, young people with ASD/DS often lack the necessary skills and tools to participate fully in society after finishing school. This can be due to difficulties in learning, such as struggling with communication skills. For example, individuals with DS may have trouble understanding speech and staying focused during learning activities, while individuals with ASD may have difficulties in keeping a conversation and maintaining eye contact, which can be perceived as uninterested. As a result, they may find it challenging to express themselves and engage with others.
TUA is driven by the need to develop curricula that can assist young people with ASD or DS, by supporting the direct target groups working with them, such as teachers, caregivers, youth workers, and healthcare professionals. By addressing these challenges, we can work to reduce the overall marginalisation experienced by these individuals.
2nd Meeting of Partners in Nicosia, Cyprus During the 2nd TPM of the TUA project, held in Nicosia, Cyprus, on February 1st, 2024, partners engaged in fruitful discussions regarding the progress of the project’s pilot implementations of the Curriculum outlined in WP2. Each partner presented the current state of their respective pilot implementations. Following this, it was agreed that upon finalisation, partners would develop national reports. These reports will serve as the foundation for a comprehensive transnational report that will encapsulate the findings and the finalised version of the Curriculum. Additionally, attention was dedicated to the development of an interactive e-learning platform, encompassing two integral components: a repository of learning materials tailored for professionals assisting young people with DS/ASD and an innovative ‘Express Yourself’ digital platform designed for youth with mental health disabilities. This platform aims to foster communication, idea sharing, and the virtual exhibition of artworks to raise awareness and instigate positive change within their communities. The meeting also addressed strategies for effective dissemination and promotion of the project’s objectives, underlining the importance of qualitative evaluation to ensure maximum benefit for the project’s beneficiaries. Overall, the meeting concluded on a positive note, showcasing strong collaboration and progress towards the project’s goals.
To learn more about our activities and the next steps of the project, visit our website.
Although half of the jobs in Tunisia require an adequate digital literacy level, it is observed that the workforce in Tunisia is lacking digital skills that would enable them to respond to the labour market’s needs. In addition to that, it is also observed that VET trainers do not exploit ICT and innovative methods for teaching and cultivating learners’ potential.
The DISCOVER project is a Capacity Building in the field of Vocational Education and Training (VET) that aims to build the capacity of Tunisian VET centres to develop and implement a strategy for digital learning through a multistakeholder approach and to support the digital learning transformation of VET institutions in Tunisia, in order to increase their responsiveness to labour market needs and skills development. To reach its goals, the project will work with VET providers and VET trainers and it will develop a Toolkit with ecosystem mapping for digital learning strategies in VET, based on Tunisian needs and national priorities, and training curricula for VET providers and VET trainers, and it will also implement study visits and mobilities, in order to increase the capacity of the participating VET providers and trainers to achieve effective transition to digital learning, to develop the skills of Tunisian VET providers and trainers, and to increase the cooperation among the target groups.
Welcome to INNOVATE, where we’re set to shake up the world of vocational education and training, and beyond. Our mission is simple: identify, develop, test, and promote an innovative approach, inspired by ISO56000 standards. Why? Because we’re facing some serious challenges:
1. The world is changing fast, and our systems are struggling to keep up. We’re at risk of falling behind, which could hurt our competitiveness and how well we actually get things done.
2. Our current ways of doing things just aren’t cutting it anymore. They’re inefficient, outdated, and not up to industry standards. We need to step up our game to stay ahead.
3. Customers expect more from us every day, and the market isn’t slowing down either. Our old strategies aren’t cutting it anymore, and that’s putting our market share and customer trust at risk.
INNOVATE project is our answer to these challenges. It’s about bringing fresh ideas, cutting-edge technology, and smarter strategies to the table. Join us as we embark on this journey to transform education and beyond. It’s time to innovate, adapt, and thrive in a rapidly changing world. Let’s make it happen together.
The INCLUDE-CE project bridges the digital divide by enhancing the technological skills, readiness, and resilience of migrants, refugees, asylum seekers, and ethnic minorities. This initiative aims to facilitate social and labour inclusion by adopting circular economy principles, specifically by repurposing second-hand digital devices for educational purposes. The project targets these vulnerable groups, focusing on improving their digital literacy and employability. Among its key outputs are the development of an e-learning platform and a series of training resources tailored to the needs of these communities. This endeavour is crucial for promoting equal opportunities and access to the digital world, thereby contributing to the reduction of social and economic disparities. By fostering digital literacy and employability, the project aims for the integration of marginalized communities and for the advancement of sustainable practices through the circular economy, making a significant impact on societal well-being and environmental sustainability.
In order to boost post-pandemic business practices for sustainable development, the LEADING 2030 partners met in Greece for a practical workshop to test and evaluate the latest Upskilling Programme developed as part of the project. The training programme aims to upgrade the skills of business consultants and vocational training professionals, including trainers and mentors to encourage a swift and efficient business growth, while simultaneously promoting green transition.
Find out more about the results of this impactful meeting in the e-brief, available now in Greek.
We are so excited to share with you the latest updates of our BUPA project.
Following the piloting sessions and final events in Portugal, Cyprus and Greece, BUPA has successfully inspired hundreds of students and teachers with the latest innovative tools and approaches to embrace coding and game design concepts in primary and secondary education.
Don’t just take our word for it. Check out BUPA’s latest newsletter for more details and free tools.
The Green League – Sport Alliance for the Environment is a project aimed at enhancing the connection between sports and the environment through experiential learning, promoting outdoor physical activity as a tool to support environmental awareness and encourage sustainable practices in sports.
It addresses the need to encourage the audience to take urgent action to combat climate change and its impacts, as well to promote healthy living and well-being for all, thus using sports as a tool to create environmental awareness, while also contributing to a healthier lifestyle.
The handbook was created following a workshop involving 6 sports professionals from 5 European countries. The Green League model includes theoretical and methodological approaches to combine sports activities with environmental education through experiential learning. Specifically, the Green League model includes:
Guidelines, criteria, and activity samples that combine environmental education, experiential learning, and sports, as well as environmentally sustainable design and implementation of sports events.
Insights derived from the analysis of good practices for sports and environmental protection from the workshop with sports professionals.
Methodology based on the development of sports events inspired by the four elements of nature and sports tournaments combined with environmental actions.
The proposal for an innovative hybrid scoring system that takes into account both environmental and sports achievements.
The Sports and Environmental Education Package of the Green League project aims to build the skills of sports professionals by promoting physical activity in outdoor spaces as a tool for education on environmental issues. The package contributes to understanding the impact of sports on the environment as well as to designing and practicing sports in harmony with the protection and conservation of nature and the environment as a whole.
The package includes:
Characteristics of ecosystems,
How sports practice creates potential threats to various ecosystems,
The legislative framework and guidelines at the EU level,
How sports both positively and negatively impact the environment,
How you can organize and implement sports activities and events in harmony with the environment,
Awareness of the importance of “green” sports practices.
Six sports professionals from various EU countries gathered in Slovenia for a four-day workshop on strengthening the connection between sports and the environment and using sports as a tool to increase environmental awareness.