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Month: January 2021

DiCultYouth – Newsletter 4

The end of January 2021 marks the end of yet another project. DiCultYouth aimed to develop and further synergies between the creative sectors of culture, education, and technology, and boost the digital skills and employability of young people.

The project developed an online Game and an Online training course in order to enhance the motivation, knowledge, and understanding of youth on the European history and culture in the future, and support young learners develop specialised digital skills.

Find out about more about the project and its last activities in the 4th edition of the project’s newsletter.

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DiCultYouth releases online training course on digital skills

Our project DiCultYouth has unveiled an online training course aiming to help young people with fewer opportunities improve their digital skills and boost their employability in the cultural sector.

The training course, titled “DiCultYouth for a European digital economy” course consists of 17 units, separated in three modules:

  1. Introduction to digitalisation in the Cultural sector
  2. Cultural Heritage Management
  3. Practical training in new Digital Technologies

The DiCultYouth team worked hard in the past months to draft the content of the modules and develop it online. Four Elements, the Greek partner of the consortium pilot tested the online course and gave to the project’s team valuable feedback to finalise this output, supporting to maximise its quality and impact for the future.

The training course is available in English, Greek, Serbian, French and Bosnian can be accessed both on a PC or a mobile device, on the project’s platform at: https://dicultyouth.eu/platform

GAME of PHONES – Newsletter 5

Game of Phones project has recently developed the online learning portal, which is a one-stop-shop providing instant access to the full suite of webquest resources developed. The E-Learning framework follows a modular structure and allows for the flexibility of combining the available modules as well as the cost-efficient creation of new ones, should the need for a special purpose build extension arises.

For further information and access to this tailored in-service training programme for adult educators via the Game of Phones project visit the elearning portal.

For more exciting news, check out our Newsletter.

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Online Self-Assessment Tool on Child protection policy in sports

The ACTIVE team is happy to announce that the new online self-assessment tool is now available for all sports clubs in Europe. The tool addresses to sports clubs and organizations, that work with children, and help them evaluate their child protection policies, ethic guidelines and codes of conduct, as well as their competences in keeping children and young people safe in sport.

This tool helps sports clubs comply with the principles of the United Nations Convention on the Rights of the Child in the practical context of their activities.
It provides guidance on how the clubs/organizations should assess and reflect on their current practices and mechanisms, with a view to improve and/or develop an efficient child safeguarding policy and therefore reap benefits to all parties involved (children and their families as well as sports professionals, managers and other relevant persons).

Specifically, the online self-assessment tool has been developed in the context of the ACTIVE project after extensive research in four EU member states: Greece, Cyprus, Italy, and Portugal. Through consultation with 243 sport club professionals, coaches, young athletes and parent/carer s of young athletes.

If you work in sports clubs, follow the link https://platform.activeproject.eu/en/, answer the questions and you will get an evaluation feedback form that will help you enhance the child protection policy at your club.

Children must be protected against any form of “violence” or abuse that may be caused in the sports activities and they have the right to practice sports activities in a safe environment.

We should join our forces to promote a safer sports environment for all children!

Follow ACTIVE: https://twitter.com/active_eu

A few words about ACTIVE

ACTIVE – funded by the Rights Equality and Citizenship Programme – aims at establishing safer environments for children by developing an online self-assessment tool, allowing sports and leisure clubs to identify and address gaps in terms of implementation of Child Protection Polices in their premises. The project is being implemented in Greece by KMOP, in Italy by CESIE, in Cyprus by CARDET, in Portugal by CESIS and in Scotland by Children 1st.

BACKPACK ID – An overview of a successfully completed project

CARDET proudly announces that BACKPACK ID, a 3- year project co-funded by the Erasmus+ programme of the European Commission was successfully completed in December 2020. BACKPACK ID, an innovative intervention aimed in promoting the inclusion of refugee children which are met with acute and very diverse challenges by the ongoing refugee crisis. Using a bottom-up participatory method, the BACKPACK ID addressed the importance of the students’ multiple identities and focused on refugees’ children social inclusion and interpersonal and intergroup understanding in the school environment.

The material produced in this project are an outcome of students and teachers work in the partner countries (Greece, Italy, Germany and Sweden). CARDET contributed to the work of this project at all times by providing a solid support with the development of the online platform that hosts the material and making the online learning environment as interactive and user-friendly as possible.

Being involved in the creation of the material, the students had the chance to present elements of their own story (personal, family, or community), of which they feel proud and think and reflect on the power, as well as the fluidity, they can use to describe themselves.

Visit https://backpackid.eu to explore the stories (e-book) and videos produced by the students. Also, if you are a teacher and wondering how you can use these material in your class, the Anthology and Teachers’ kit, produced by the teachers and researches of the BACKPACK ID team, can be also found in the platform and support you during the implementations.