DiCultYouth – Newsletter 4
The end of January 2021 marks the end of yet another project. DiCultYouth aimed to develop and further synergies between the creative sectors of culture, education, and technology, and boost the digital skills and employability of young people.
The project developed an online Game and an Online training course in order to enhance the motivation, knowledge, and understanding of youth on the European history and culture in the future, and support young learners develop specialised digital skills.
Find out about more about the project and its last activities in the 4th edition of the project’s newsletter.
Target Groups9, 11, 17
Education Level6, 8