This project anticipates to enhance the education and awareness of girls and boys through the implementation of an educational methodology based on creative art/cultural practices, so that they can challenge social norms, gender stereotypes and roles that encourage or condone violence and promote gender equality and respect for others.
The ELEVATION project proposes to develop a new learning framework to attract those furthest from the mainstream back into education and training. The project will develop the following intellectual outputs to help achieve its objectives:
IO1 – A suite of 24 thematic mini-learning format resources for key competence acquisition that embed learning in artistic disciplines; cultural disciplines; digital and social media; sport and hobbies.
IO2 – An in-service training programme and handbook to support adult and community educators to harness the full potential of the bespoke embedded learning resources provided.
IO3 – A community learning festival planning handbook that contains all the necessary plans and resources to organise a community learning festival.
IO4 – A bespoke e-learning portal to ensure that marginalised adults have access to all learning resources provided on a range of fixed and mobile devices.
IO5 – A thought provoking policy paper to fuel the policy debate among adult education authorities.
iGUIDE aims to support workers, low-skilled workers, and those in vulnerable employments to develop the core skills necessary to plan and manage their own career progression pathways. It will achieve this aim by developing a suite of bespoke career planning tools and resources that will focus on building the skills of adult workers in three separate categories: skills for job readiness; skills for job seeking and skills for job retention. The ability to conceive and plan a career progression pathway is one of the key determinants of success for people of all ages in Europe and iGUIDE will help people develop this ability.
ARTSKUL project proposes an innovative service that uses performance arts disciplines, including music, drama, and storytelling, to build a suite of embedded learning educational resources to shape key transversal skills of low skilled adults. Partners are convinced that the traditional ‘sage-on-the-stage’ model of education is of little initial value in the current context. If educators are to attract adults on the margins of provision, a new, more holistic approach to teaching, is required. In a pedagogic context, the performing arts of storytelling, drama and music have faded into the background and are rarely now considered as appropriate techniques for key competence building. However, in the current context, with the low levels of literacy and numeracy within the marginalised adults, activities focusing on storytelling, drama and music, could be considered as effective techniques to help overcome social and cultural barriers and build key competences among the marginalised adult communities.
ARTSKUL partners will develop a toolkit of embedded learning resources to build basic skills and competences that are based around the different performing arts disciplines; a digital skills training framework; an in-service training programme for adult educators; and a bespoke online learning environment for adult learners and adult educators.
CoDe project aspires to explore the experience and best practices of partner countries in using coaching as a tool for more effective change management and creation of a supportive and growth oriented environment, and to identify the opportunities that coaching provides for staff development and collaboration.
CoDe consortium aims to reach the following results:
A completed desk research of current state of coaching in staff development both in business and educational settings;
Raised awareness on coaching techniques and methods to improve staff development through learning visits, follow-up workshops, dissemination, and multiplier events;
Developed digital resource book for educators and schools to use for building supportive and growth-oriented environments;
Built capacity of school educators in using coaching techniques and methods through workshops and multiplier events using the developed digital resource book;
Informed public and local education authorities of the value of using coaching techniques and methods to lay the foundation for introduction of coaching in school plans.
Alena Ulrichová, a student from Czech Republic studying in Japan, joined the team of CARDET in January 2020 to do her 2-month internship as part of the InterCap project.
We would like to thank Alena for her work and contribution in the organisation and the project overall.
The LUOVA project aims to develop a series of digital Escape Room games to promote the creative and critical thinking skills of youth at-risk. At the same time the games will serve as a Toolbox for youth professionals. In the second project newsletter you will find more information on the progress achieved so far by the project partners and the next steps.
Δεύτερο Ενημερωτικό Δελτίο για τα Παιχνίδια Ψηφιακών Δωματίων Απόδρασης
Το έργο LUOVA αφορά τη δημιουργία μίας σειράς παιχνιδιών ψηφιακών δωματίων απόδρασης (Escape Rooms) που αφορούν την ανάπτυξη δεξιοτήτων δημιουργικής και κριτικής σκέψης. Η εν λόγω σειρά παιχνιδιών στοχεύει να ενισχύσει τις δεξιότητες των νέων που βρίσκονται σε κίνδυνο και να εμπλουτίσει την εργαλειοθήκη των επαγγελματιών που εργάζονται στον τομέα της νεολαίας. Στο δεύτερο ενημερωτικό δελτίο του έργου θα βρείτε περισσότερες πληροφορίες για τη μέχρι τώρα πορεία του έργου και τα επόμενα βήματα.
In the future, 9 out of 10 jobs will require digital skills, as digital technologies are already used for work and employability in many sectors from education, training and healthcare to transport, farming and the information and communications technology industry. According to the Digital Skills and Jobs Policy, 16 Member States including Ireland, already recognised the importance of the development of digital skills of their citizens and are in the process or already adopted relevant strategies aimed at enhancing digital literacy and skills, while ome others not yet. The above hurdles are calling for collective transnational efforts to educate adults and prepare them for the digital world we live in.
DigitALAD is a KA2 project co-funded by the Erasmus+ Programme and run by a consortium of 7 organizations in 6 European countries (Latvia, Cyprus, Belgium, Greece, Ireland and Spain). The main aim of the project is to build the capacity of adult educators to improve their digital literacy skills, through the use of innovative learning resources and promoting awareness of the importance of digital skills in adults.
WIRES-CROSSED is a two-year KA2 Erasmus+ project that aims to build a community media framework that equips local communities with all the knowledge, skills and competences to develop, manage and maintain a comprehensive media service to local residents. Its main objective is to empower citizens and bring them together under a community media banner intent on promoting real news about their local community and area.
The project will pursue an asset-based community development approach to harness the assets within the local communities where partners are based and bring them together under a common community media banner intent or promoting real news about the local area to residents.
Over the course of the project, the implementing partners will develop a Community Audit Toolkit and Report documenting their local community’s media literacy that will then pave the way towards the production of a wide array of tools and resources to build their capacity in the field. These include:
Community Media Skills Development Resources
A Toolkit of Media Moderation Resources
An Induction Training for Adult & Community Educators