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Month: August 2024

Green League Project Hosts Eco-Friendly Sports Tournaments to Promote Environmental Awareness

The Green League project, dedicated to strengthening the connection between sports and environmental sustainability, organized a 7-day football tournament and a 3-day relay race using garbage bags in August 2024. These events attracted the participation of approximately 150 amateur athletes and aimed to raise awareness about the impact of sports on the environment.

Participants in the tournaments also engaged in discussions about how sports can influence the environment, fostering a deeper understanding of sustainable practices in everyday activities. Similar tournaments were also organized in schools, summer camps, and in collaboration with other organizations.

Green League is an innovative project designed to merge the world of sports with environmental advocacy, using physical activity to inspire urgent action against climate change. By linking sustainability with healthy living, Green League contributes to both a greener planet and improved well-being for communities.

The Green League initiative promotes outdoor physical activity as a powerful tool for generating environmental consciousness and encourages sustainable practices within sports. Through experiential learning, the project addresses the urgent need to combat climate change while promoting healthy lifestyles and well-being for all.
For more information and event materials, visit Green League Results here

Exploring the Universe through the ‘ARISTARCHUS’ Project: A New Approach to Education

The European project ARISTARCHUS continues to innovate in the field of education with the aim of enhancing STEAM skills through interactive and inclusive activities. The program, which is implemented in Cyprus by the CARDET Research Centre, seeks to encourage students to develop a deeper understanding of our solar system, allowing them to discover science in a fun and effective way.

In Cyprus, Aristarchus has already managed to spark the interest of the younger generation in astronomy, providing an especially appealing framework for the development of observation skills and the practice of scientific research methods. Through this framework, students have the opportunity to explore fundamental laws of physics and important mathematical concepts in a way that combines learning with entertainment.

Recently, the project team introduced an educational program that includes six gamified scenarios for teaching astronomy. The scenarios, available in English, Greek, German, and French, are designed for two age groups: three are aimed at primary school students (ages 9-12) and three at secondary school students (ages 12-15).

The online platform and accompanying educational materials for students and educators are available here. More information about the project can be found on the official ARISTARCHUS website.

Migrant Kids At School: Exchange of Good Practices

In a bit to promote inclusivity and equality in schools, the “Migrant Kids at School” project aims to ensure that every child has access to quality education. By sharing experiences and expertise from different countries, the project will present effective strategies for supporting migrant children in their educational process. Through collaboration and cooperation, we can change the lives of these children and contribute to building a more inclusive society.


During the project, organize workshops and training aimed at improving the understanding and implementation of inclusive practices. These events will be intended not only for teachers and school management, but also for other relevant actors, such as social workers or workers with migrants. At the same time, we will create digital tools that will support project management and enable better monitoring and tracking of progress.

CARDET has successfully facilitated the Virtual LTTA of the INCLUDE-CE project

In line with our mission to advance the social and labour inclusion of migrants and refugees through digital literacy and skill enhancement, CARDET recently hosted the virtual Learning, Training, and Teaching Activity (LTTA) for the INCLUDE-CE project. 

The training brought together project partners, including Solidaridad Sin Fronteras (SSF – Spain), / ARCIRAGAZZI PORTICI “Utopia Attanasio” (APS – Italy), and Mindshift Talent Advisory Ida (MINDSHIFT – Portugal). They focused on key elements of the project, particularly Work Packages 3 and 4 , which are designed to improve digital skills and employment opportunities for migrants, refugees, asylum seekers, and ethnic minorities (MRAE).

The INCLUDE-CE partners have developed two courses: 

  1. WP3: Digital Literacy 

This course aims to provide participants with foundational computer skills while emphasising the role of technology in sustainable practices. It includes modules on the principles of the circular economy, the value of refurbished devices for environmental sustainability, and fundamental skills such as understanding hardware and software components, internet usage, and email management. 

  1.  WP4: Active Job Search Training 

This course focuses on boosting employability and personal branding in job searches by teaching active job search techniques and essential recruitment skills. Key modules include defining professional objectives, crafting compelling CVs and letters, building strong job profiles, and excelling in interviews.

Find out more about the project on its official website

Leading a Pivotal e-Learning Session in Italy with Robo Aquaria Project

We are thrilled to share another milestone for the RoboAquaria Project, marked by our recent participation in the Learning, Teaching, and Training Activities (LTTA) held in Ancona, Italy. This event provided a valuable opportunity for our team to reconnect with partners and deepen our collaborative efforts.

During the training, CARDET and INNOVADE spearheaded “Session 5: e-Learning Toolkit and Open Educational Resources (OERs).” This critical session showcased the cutting edge tools and resources developed throughout the RoboAquaria Project. Educators and staff from partner organizations were introduced to the RoboAquaria platform and received hands-on training with its features, including the RoboAquaria toolkit, which encompasses the Methodological Framework, RoboAquaria Guidelines, Marine Robotics Curriculum, e-Learning Toolkit components, and Open Educational Resources (OERs).

The meeting also featured a lively exchange of ideas about Educational Robotics in Europe. This interaction offered a valuable platform for sharing insights from different projects and classroom experiences, fostering a collaborative spirit aimed at advancing educational practices.

We look forward to sharing more updates on our initiatives and collaborative efforts. For more information about the project please visit our official website.