Studies estimate that by 2060 at least one in three Europeans will be over 65. The European Commission argues that digital technology can help older people to stay healthy, independent and active atwork or in their community for longer and it helps to improve our quality of life. Since the Digital Single Market strategy has been adopted, several studies have identified the lack of digital skillsamong the elderly.
Therefore, there is a strong need to educate EU citizens and the elderly on how to access and engage in online activities by experiencing high level of consumer and personaldata protection. Specifically, the elderly generally lacks awareness of current security threats, and remain under-educated in terms of applying appropriate controlsand safeguards to their computers and networking devices.
The primary target group of e-Protect project which is elderly people (people aged 65+) will be empowered and develop their self-confidence when using the internet and thus supportthe improved integration in the labour market and society.
Our project SWPBS – Building School-Wide Inclusive, Positive and Equitable Learning Environments Through A Systems-Change Approach – was presented at the online conference, ‘Implementing a Positive Behaviour Support System in Europe and Lithuania: Good practice’. The conference took place on December 9th 2020 and was a great opportunity for professionals from the field of education across Europe to exchange ideas and share their knowledge and experience on the implementation of the Positive Behaviour Support (PBS) system in schools.
Eliza Theofanous, who represented CARDET at the conference, explained the Experimental Design of the SWPBS project and provided a detailed description of its implementation. Mrs Theofanous presented indicative work of schools that currently participate in the project, giving an insight into the project to more than 250 teachers and stakeholders, who took part in the conference. Participants were also presented the material CARDET has created to support teachers during the COVID pandemic (lesson plans, online modules and videos). The conference was co-organised by the Lithuanian Ministry of Education Science and Sports, the Lithuanian Centre of Education for Blind and Visually Impaired People and the Department of Counselling for Children with Developmental Disabilities in Lithuania.
SWPBS is being implemented by a consortium of 11 partners in Cyprus, Greece, Romania and Finland. In Cyprus, the project is being implemented by the Cyprus Pedagogical Institute, Ministry of Education, Culture, Sport and Youth in collaboration with CARDET and INNOVADE LI, with the participation of 32 primary schools across the island. For more information visit https://pbiseurope.org.
The UpGrad_Me 2.0 project seeks to improve the employability of migrant youth, newcomers, asylum seekers and refugees at the European Union, promoting labour orientation and career counselling through Video Games and gamification methodologies.
The consortium of the UpGrad_Me 2.0 project comprises of four partner organizations from Malta (AMAM), Spain (SSF), Italy (Arciragazzi) and Cyprus (CARDET). These organizations work daily with young Migrants, Newcomers, Asylum seekers and Refugees (MNAR) in different projects, providing labour orientation and career counselling as well as promoting their empowerment and supporting and upskilling them with different programs, some of them related with digital technologies.
The partners of the ENACTED consortium, met online on November 10th and 11th 2020 for the project’s 2nd partnership meeting. During the two-days meeting, partners had the opportunity to discuss key milestones and to address future project challenges.
More specifically, the partners focused on the evaluation phase required in order to confine the list of inclusive education practices from CSO’s, grassroots initiatives, migrant-led initiatives, solidarity networks, etc. in partners countries but also outside at EU level. In addition, partners had a first glimpse on the ENACTED platform which was presented and launched.
The meeting was initially scheduled to take place in Greece, however, due to the outbreak of coronavirus the consortium decided to transfer it online.
ENACTED – European network of an active civil society for education and diversity – brings together a 6-party consortium from Italy, Greece, Cyprus, and Spain. The project is co-funded by the Erasmus+ Programme.
For more information on the Enacted project, please visit: www.enacted.eu
We are delighted to share the first newsletter of the ENACTED project! ENACTED steps in to fill a void by supporting European educational systems and particularly schools to respond adequately and effectively to the diverse needs of Newly Arrived Migrants Students fostering their integration in both education and society.
Είμαστε στην ευχάριστη θέση να μοιραστούμε μαζί σας το πρώτο ενημερωτικό δελτίο του έργου ENACTED! To ΕΝΑCTED φιλοδοξεί να συνδράμει στην γενικότερη προσπάθεια των διαφόρων εθνικών εκπαιδευτικών συστημάτων και σχολείων ανά την Ευρώπη προς μία ομαλή και αποτελεσματική ενσωμάτωση των νεοαφιχθέντων μεταναστών μαθητών στην εκπαίδευση και την ευρύτερη κοινωνία.
Μπορείτε να ακολουθήσετε το έργο στη σελίδα μας στο Facebook και την ιστοσελίδα μας.
GoSport, an Erasmus+ Sport project that CARDET participates in, has released a transnational report on the CSR initiatives and actions of sport organizations in Greece, Cyprus, Bulgaria, Italy and Croatia take.
The report puts forward a comparative analysis of the findings of the implementing partners in their countries. It reviews and analyses the work and actions sport organizations undertake to address social issues and challenges as well as the knowledge, perceptions and views of representatives of sport organizations in the field
GoSport is an Erasmus+ Sport project that is implemented in Greece, Bulgaria, Italy, Croatia and Cyprus by KMOP – Social Action and Innovation Centre (Project Coordinatior), Bulgarian Sports Development Association, CESIE, IDOP and CARDET.
Training adult education staff to keep up to date with the latest competence requirements is a challenge and often more specialised areas for training are ignored. This is more evident in the case of the education of young people who are dropping out of employment, education or training. The NEET-SYSTEM project aspired to meet the needs of NEETs (Not in Education, Employment, or Training) and assist their reintegration to education and employment by supporting them to develop skills and competences.
After two years of committed work, NEET SYSTEM has successfully completed its objectives and all project activities and results have been developed! During the last 2 years of implementation, project partners have put all their experience and knowledge in developing a set of educational materials to support and attract these young people. The consortium developed an in-service training programme for adult education professionals to support them in using these new resources but also developing key skills to enable them to create new challenges in the future.
Find out more information at the project’s 4th Newsletter.
Η κατάρτιση του προσωπικού εκπαίδευσης ενηλίκων ώστε να είναι ενημερωμένο με τις πιο πρόσφατες εξελίξεις στην ενίσχυση δεξιοτήτων των εκπαιδευομένων, αποτελεί μια πραγματική πρόκληση, ενώ συχνά πιο εξειδικευμένοι τομείς κατάρτισης αγνοούνται. Η παραπάνω διαπίστωση είναι ιδιαίτερα εμφανής στο πλαίσιο της εκπαίδευσης των νέων που βρίσκονται εκτός απασχόλησης, εκπαίδευσης ή κατάρτισης. Για το σκοπό αυτό, το πρόγραμμα NEET-SYSTEM έθεσε στόχο να εκπληρώσει τις ανάγκες των εν λόγω νέων μέσα από τον σχεδιασμό και την ανάπτυξη ενός εκπαιδευτικού προγράμματος βασισμένου σε εκπαιδευτικές προκλήσεις χρησιμοποιώντας τη μεθοδολογία των παιχνιδιών Escape Rooms.
Μετά από 2 χρόνια αφοσιωμένης δουλειάς, το έργο NEET SYSTEM ολοκληρώνεται με επιτυχία, φέροντας εις πέρας όλες δραστηριότητές του και επιτυγχάνοντας τους στόχους του. Κατά τη διάρκεια αυτών των 2 ετών εφαρμογής, οι εταίροι του έργου έχουν μοιραστεί όλη τους την εμπειρία και γνώση στην ανάπτυξη ενός συνόλου εκπαιδευτικών πηγών για υποστήριξη και προσέλκυση αυτών των νέων ατόμων. Επίσης, ανέπτυξαν ένα ενδοϋπηρεσιακό πρόγραμμα κατάρτισης για επαγγελματίες για να τους υποστηρίξουν στη χρήση αυτών των νέων πόρων, αλλά επίσης να αναπτύξουν βασικές δεξιότητες που θα τους επιτρέψουν να αντιμετωπίσουν νέες προκλήσεις στο μέλλον.
Μάθετε περισσότερα στο 4ο ενημερωτικό δελτίο του έργου.
The DEHORS consortium is proud to announce the release of the Online Interactive Map of the project. Having completed two (2) workshops engaging pre-school teachers and experts from different European countries, together with some coordination meetings of the consortium, a map was developed comprising of eight (8) different areas. Those areas refer to the outdoor environment, which can be enhanced in order to be stimulating and inviting for children.
Different experts from the field of Early Childhood Education and Care, as well as landscape architecture, have contributed in the development of the map for its maximum impact. In addition, the map is also employing the ‘Evaluation Model of the 7 Cs (Herrington, Brunelle and Brussoni, 2017), which has been proven to be very beneficial for children’s academic and socioemotional development. Specifically, the 7 Cs refer to ‘Character, Context, Connectivity, Clarity, Chance, Change and Challenge’, which are all elements that should be taken into account when pursuing outdoors education.
As illustrated below, the eight (8) areas developed are the following: Structured Playzone, Relaxing Zone, Wild Area, Learning Pathways, Secret Places, Garden for all Senses, Outdoor Atelier and Meeting Places. Each area provides users with a definition and learning objectives, which are accompanied by relevant activities. The activities for each area have been pilot tested by pre-schools in Cyprus, Latvia, Italy and Sweden. In addition, the users can find relevant literature and the connection to four EU countries’ national curriculum. The next steps of the project include the development of a handbook for teachers and an online environment with Modules on Outdoors Education for pre-schools.
The purpose of the project “Game to EMbrace INtercultural education” – GEM IN – is to support intercultural education at school and in non-formal youth environments as a vehicle to foster social inclusion, cross-cultural dialogue and active citizenship by promoting European values. At the same time, the project intends to provide inputs and policy recommendations for intervention strategies to promote intercultural education and active citizenship through an innovative educational framework. Based on the results from the GEM IN international workshop and the results from the impact study in each partner country, we have created the GEM IN educational framework. Find out more details about our educational framework and about what is to come, in the 1st Newsletter of the project!
Ο σκοπός του έργου GEM IN «Game to EMbrace INtercultural education» – GEM IN – είναι η υποστήριξη της διαπολιτισμικής εκπαίδευσης στο σχολείο και σε μη τυπικά περιβάλλοντα για νέους, ως ένα μέσο για την προώθηση της κοινωνικής ένταξης, του διαπολιτισμικού διαλόγου και της ενεργού συμμετοχής του πολίτη στην προώθηση των ευρωπαϊκών αξιών. Ταυτόχρονα, το έργο σκοπεύει να προσφέρει σημαντικές ιδέες και στρατηγικές παρέμβασης για την προώθηση της διαπολιτισμικής εκπαίδευσης και της ενεργού συμμετοχής του πολίτη μέσω ενός καινοτόμου εκπαιδευτικού πλαισίου. Με βάση τα συμπεράσματα του διεθνούς εργαστηρίου GEM IN αλλά και με βάση τα αποτελέσματα των μελετών της κάθε χώρας, έχουμε ήδη δημιουργήσει το παιδαγωγικό πλαίσιο του έργου το οποίο θα αξιοποιηθεί από τους εκαπιδευτικούς και από άλλους ενδιαφερόμενους στη συνέχεια του έργου. Μάθετε περισσότερα για το έργο στο 1ο ενημερωτικό δελτίο.
In the past months, we have been working on the finalisation of the UMARG project’s second intellectual output, a learning design framework and the UMARG scenarios. 20 UMARG scenarios that promote digital and civic competences in the context of sustainable development have been developed in total by educators from the schools participating in the project.
Find out more about our newly released learning design framework, the UMARG scenarios, and upcoming activities of the project in UMARG’s 2nd Newsletter!
Τους τελευταίους μήνες, έχουμε καταφέρει να ολοκληρώσουμε το δεύτερο παραδοτέο του έργου UMARG, ένα μαθησιακό πλαίσιο σχεδιασμού και τα σενάρια UMARG. Έχουν σχεδιαστεί συνολικά 20 σενάρια επαυξημένης πραγματικότητας UMARG από εκπαιδευτικούς σχολείων που συμμετέχουν στο έργο, τα οποία προωθούν ψηφιακές και πολιτικές ικανότητες στο πλαίσιο της βιώσιμης ανάπτυξης.
Μάθετε περισσότερα για τον μαθησιακού πλαισίου σχεδιασμού, τα σενάρια UMARG και τις επερχόμενες δραστηριότητες του έργου στο δεύτερο ενημερωτικό δελτίο του UMARG!