Skip to main content

EGIDEV: Educational Game in Digital Entrepreneurship for VET Students

EGIDEV: Educational Game in Digital Entrepreneurship for VET Students

Educational Game in Digital Entrepreneurship for VET Students – EGIDEV project wishes to improve education in entrepreneurship for VET students and to facilitate VET organisations and educators to become agents of the digital transformation in the EU.

EGIDEV aims to facilitate VET students and teachers in learning and teaching the principles of entrepreneurship by gamification in different business development stages. The objective is to develop, implement and provide the VET community with an educational game where learning by playing will allow for better understanding of digital entrepreneurship and challenges.

Based on EQF formal entrepreneurship education requirements and the model EntreComp, the EGIDEV board game will allow for experimental learning and at the same time address the key entrepreneurial competences. By creating new techniques and tools this project is expected to increase VET students’ motivation and engagement to become entrepreneurs, especially in priority areas of digital technologies, to learn about entrepreneurship, how they can start their own business based on digital technologies, test the viability of their own business ideas, as well as to enhance the skills and knowledge of VET educators in entrepreneurship education and the capacity of VET providers to be able to offer learning by playing.

This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No.: 2023-1-BG01-KA220-VET-000160474

Target Groups

Teachers, Students, School leaders, School staff, Youth, Adults, Trainers, VET professionals, Adult educators

Education Level

Higher education, VET, Adult education, Professional education