The 4th newsletter of the Game of Phones project is now released! Find out about the succesful online in-service training programme we delivered to adult educators and trainers from partner countries. Stay tuned if you would like to access a bunch of fun resources and WebQuests to promote cultural heritage in Europe. Find out more on the project’s website.
Το τέταρτο ενημερωτικό δελτίο του έργου Game of Phones είναι διαθέσιμο. Ενημερωθείτε για το πρόγραμμα κατάρτισης που πραγματοποιήσαμε με επιτυχία με εκπαιδευτές ενηλίκων στις χώρες που συμμετέχουν στο έργο. Σύντομα θα είναι διαθέσιμα στην ιστοσελίδα του έργου μια πλειάδα από διασκεδαστικές ιστοεξερευνήσεις τις οποίες θα μπορείτε να χρησιμοποιήσετε για τη προώθηση της πολιτιστικής κληρονομιάς στην Ευρώπη. Μάθετε περισσότερα στην ιστοσελίδα του έργου.
Key competences are a dynamic combination of the knowledge, skills and attitudes a learner needs to develop throughout life, starting from early age onwards and alternative learning methodologies such as inquiry-based, project-based, blended and games-based learning can increase learning motivation and engagement especially among those with a previous negative education experience. Digital technology enriches education and offers new learning opportunities by enabling access to additional learning environments and resources that can be used to attract and integrate reluctant learners. The primary objective of the project is to design and develop a bespoke challenge-based educational intervention aimed at re-engaging NEETs and supporting them to build skills and competences to assist their reintegration to education or employment. The proposed resources will be developed as WebQuests which will be designed and produced for access on smartphones. These resources will use inquiry-based and project-based learning embedding the acquisition of key competences into the individual WebQuests. To ensure that this approach is sustainable partners will also develop a bespoke in-service training programme to support adult educators to harness the full potential of this compendium of new mobile learning resources.
Game of Phones aims to design and develop challenge-based WebQuests for young people and adults to build skills and competences to assist their reintegration into education and/or employment.
The purpose of the project “Game to EMbrace INtercultural education” – GEM IN is to support intercultural education at school and in non-formal youth environments as vehicle to foster social inclusion, cross-cultural dialogue and active citizenship by promoting European values. At the same time, the project intends to provide inputs and policy recommendations for intervention strategies to promote intercultural education and active citizenship through an innovative educational framework.
GEM IN aims to disseminate and scale up a selection of good practices developed within a previous project titled GEM in schools, non-formal and youth educational environments, promoting intercultural education as key lever to enhance the acquisition of social and civic competences and to promote the ownership of shared values.
The purpose of the ENACTED project (European Network of Active Civil Society for Education and Diversity) is to create an online networking platform connecting European Civil Society Organisations (CSOs) and schools working with newly arrived migrant students, aiming to provide Quality and Inclusive Education for all learners.
As such, ENACTED steps in to facilitate the collection, analysis, evaluation, and exchange of promising CSOs’ practices by offering a database and useful tool in the form of a networking platform that CSOs and schools can use to advance their work and upscale their effectiveness.
The current changes in the planet’s climate are transforming the world. The last two decades included 18 of the warmest years on record, and extreme weather events, such as forest fires, heat waves and floods, are becoming more frequent both in Europe and elsewhere. Scientists warn that without urgent action, global warming is likely to exceed 2°C above preindustrial levels by 2060, and could even be as much as 5°C by the end of the century. Such a rise in the global temperature will have a devastating impact on nature, bringing about irreversible changes to many ecosystems and a consequent loss of biodiversity. The EU is determined to help raise global ambition and is leading by example. The EU is one of the signatories to the Paris Agreement, which aims to limit global warming to well below 2°C and to pursue efforts to limit it to 1.5°C.
The objectives of the project are:
to build the capacity of front-line youth workers to use bespoke challenge-based learning approaches – Digital Breakouts – in their everyday activities and to build their capacity to develop their own Digital Breakout challenge based learning resources;
to provide a comprehensive range of climate-change focused Digital Breakouts to inspire young people to find meaningful solutions.
The Intellectual Outputs of the project are:
In-service Training Programme
A bespoke compendium of Digital Breakout resources
A PLANet B Online course (MOOC)
Target groups (youths and youth educators) will benefit from receiving innovative and quality training, increase their awareness regarding climate change and develop educational competences such web-quests and online learning.
The third newsletter of iGUIDE project maps the next steps of the project’s consortium that has been working for some months now non-stop and works remotely to prepare the Induction Training Programme. IN the context of this programme, the participants will be introduced to the 36 innovative resources, opening pathways to the target groups to become guides of their own career.
To τρίτο ενημερωτικό δελτίο του έργου iGUIDE κάνει αναφορά στα επόμενα βήματα της κοινοπραξίας του έργου που εργάζεται ασταμάτητα εδώ και κάποιους μήνες, εξ αποστάσεως, για την προετοιμασία του Εισαγωγικού Προγράμματος Εκπαίδευσης και Κατάρτισης. Στο πλαίσιο του προγράμματος οι συμμετέχοντες θα εισαχθούν στους 36 καινοτόμους πόρους που ανοίγουν δρόμους προς τις ομάδες στόχους για να γίνουν οδηγοί της δικιάς τους καριέρας.
“Building School-Wide Inclusive, Positive and Equitable Learning Environments Through A Systems-Change Approach” (SWPBS), an innovative policy experimentation project that seeks to promote inclusive education with the development of children’s positive behaviours, has launched its second round of implementation. Building on the success of the first year of the project that involved the application of the Positive Behaviour Support (PBS) system in 16 schools across Cyprus, the project moves to its second expanded phase that involves the participation of 32 schools.
SWPBS’ second round kicked-off in the beginning of September with visits of the coaches of the project to schools it collaborated with last year. The visits aimed to empower and reinforce teachers for the new year while they offered a great opportunity for the coaches to reaffirm the project’s mission to turn schools into inclusive and positive learning environments. The coaches also provided a follow-up training and a recap of the actions designed and implemented so far and introduced new school staff to the overall approach of the PBS system and the work performed by the school community.
In addition, the project’s consortium provided teachers with guidelines and training material to align the SWPBS activities with the COVID-19 prevention measures. These measures are specifically designed to support students and schools offering them assistance and reinforcement at individual and group level, catered to their behaviour in class.
In Cyprus, SWPBS is being implemented by the Cyprus Pedagogical Institute in collaboration with CARDET and INNOVADE LI. The project follows a systems-change approach, which is based on the collaboration of the entire school and relevant stakeholders to improve student behavioural and academic outcomes, the school climate and teacher work satisfaction.
The challenges young people face in their path towards employment were thoroughly examined in a forum CARDET co-organized, as part the SELF-E project, with the Cyprus Youth Council. The forum also served as an excellent opportunity for the project officers to present the outputs and achievements of SELF-E as well as demonstrate new approaches and methods through which they can support young people and help them nurture their career.
The event featured a round table discussion with 3 key-note speakers from different professional backgrounds: Andreas Kokkinos, journalist at the thema online news portal and founder of the Warriors basketball team, Anna Michael, career counsellor, and Maria Kannourou, high school teacher. In the discussion that ensued, participants expressed their views and experiences as to the existing opportunities and challenges that lie before young people and NEETs in Cyprus in their bid to enter the labour market.
The event also offered participants the opportunity to attend one of two parallel workshops; a workshop presenting the SELF-E tools for youth workers and a workshop by the YOUTHSHARE project with guiding tools to support youth employment.
The first newsletter of the In2steam project is out. Inspiring Next Generation of Girls through Inclusive STE(A)M Learning in Primary Education is a three- year Erasmus+ KA201 project targeting primary school students in order to enhance innovative and gender-inclusive educational approaches that integrates STE(A)M learning (applying art and design principles to science education) especially for female students, by reducing the gender gap in a scientific career. For that purpose, 18 female STEM professionals will support the Consortium in the implementation of the activities.
So far, partners have completed their desk and fieldwork research in the frame of the “IO1 – Report on the Value of STE(A)M in Girls’ Education” and now they are preparing for the “IO2 -Training Curriculum in STE(A)M learning and gender-sensitive practices” which will be structured in 6 specific online training modules for teachers and relative workshops.
See the newsletter for further information.
Το πρώτο ενημερωτικό δελτίο του έργου In2steam μόλις κυκλοφόρησε. Το έργο “Εμπνέοντας την επόμενη γενιά κοριτσιών μέσω της συμμετοχικής μάθησης STE(A)M στην πρωτοβάθμια εκπαίδευση” είναι ένα τριετές έργο Erasmus+ KA201 που εμπλέκει μαθητές δημοτικού σχολείου και εκπαιδευτικούς προκειμένου να προσφέρει καινοτόμες εκπαιδευτικές προσεγγίσεις STE(A)M χωρίς διακρίσεις φύλου (συμπεριλαμβανομένων και των μαθημάτων τέχνης και σχεδιασμού).
Το έργο απευθύνεται κυρίως σε νεαρά κορίτσια στοχεύοντας να μειώσει το χάσμα των φύλων στην επιστημονική κατάρτιση STEAM. Για το σκοπό αυτό, 18 γυναίκες επαγγελματίες STEM θα υποστηρίξουν την Κοινοπραξία στην υλοποίηση των δραστηριοτήτων. Μέχρι στιγμής, οι συνεργάτες έχουν ολοκληρώσει τη σχετική έρευνα στο πλαίσιο του «IO1 – Έκθεση σχετικά με την αξία του STE(A)M στην εκπαίδευση των κοριτσιών» και τώρα προετοιμάζονται για το «Πρόγραμμα εκπαίδευσης IO2-Εκπαίδευση στο STE(A)M και πρακτικές που μειώνουν τις φυλετικές διακρίσεις» που θα δομηθεί σε 6 συγκεκριμένες ηλεκτρονικές ενότητες κατάρτισης για εκπαιδευτικούς. Δείτε το ενημερωτικό δελτίο για περισσότερες πληροφορίες.
The first newsletter of ARTSKUL project is now being disseminated. Proposing an innovative new service offering that uses performance arts disciplines including music, drama and storytelling to build a suite of embedded learning educational resources, ARTSKUL project consortium aspires to support the process of building key transversal skills of low skilled adults. In this first Newsletter the next steps of the project are presented.
To πρώτο ενημερωτικό δελτίο του έργου ARTSKUL έχει μόλις κυκλοφορήσει. Προτείνοντας μια καινοτόμο νέα προσφορά υπηρεσιών που χρησιμοποιεί επιστημονικούς κλάδους τέχνης, όπως είναι η μουσική, το δράμα και η αφήγηση ιστοριών για τη δημιουργία μιας σειράς ενσωματωμένων εκπαιδευτικών πόρων μάθησης, η κοινοπραξία του έργου ARTSKUL φιλοδοξεί να ενισχύσει την καλλιέργεια των βασικών δεξιοτήτων των ενηλίκων με χαμηλή εξειδίκευση. Σε αυτό το πρώτο ενημερωτικό δελτίο μπορείτε να ενημερωθείτε για τα επόμενα βήματα του έργου.