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Month: October 2025

DataGame Project Concludes, Advancing Data Protection Skills for Adult Educators

After two years of dedicated collaboration, the DataGame project has successfully concluded in October 2025, marking an important milestone in strengthening data privacy and safety competences across Europe’s adult education sector.

Developed under the Erasmus+ Programme, DataGame set out to address a pressing challenge: how adult educators and training providers can manage and protect data responsibly, ensuring full compliance with the EU General Data Protection Regulation (GDPR). In an era of rapidly digitalising learning environments, these skills have become essential to safeguarding both educators and learners.

Through innovative tools and resources, the project developed a gamified e-learning platform designed to make learning about data protection both accessible and engaging. The platform equips adult education professionals with practical knowledge, interactive exercises, and real-world case scenarios to help them navigate complex data protection issues with confidence.

The DataGame consortium, comprising partners from across Europe, worked collaboratively to create materials that not only raise awareness but also foster a culture of responsible data use in adult learning.

To learn more about the project and explore its results, visit the official website: https://datagame.cardetprojects.com/.

Access the final DataGame e-learning platform: https://datagame.cardetprojects.com/.

Data Protection and Digital Literacy: The Contribution of the DataGame Project

The Library of the Cyprus University of Technology, in collaboration with CARDET, successfully hosted an interactive presentation titled “Data Protection and Digital Literacy: The Contribution of the DataGame Project” on Friday, October 31, 2025, at the Limassol Municipal University Library.

The event featured Konstantinos Souroullas, PMP®, EU Project Manager III & QMS at CARDET, who introduced participants to the innovative European project DataGame. The initiative aims to raise awareness and strengthen skills in data protection, GDPR compliance, and personal information security through gamified learning methodologies.

Attended by librarians, academics, and members of the university community, the session highlighted the pivotal role these professionals play in promoting digital literacy, managing sensitive information, and fostering ethical information practices.

The programme included:

  • Introduction to the DataGame project, outlining its objectives and its role in enhancing understanding of data protection and GDPR principles.
  • Presentation of key results, featuring the educational DataGame itself, an overview of the developed learning tools, and their applications in education and awareness-raising contexts.
  • Interactive workshop on gamification and data protection, where participants had the opportunity to explore the game and experience firsthand how gamified approaches can support comprehension and retention of data protection principles.
  • Open discussion and exchange of good practices, encouraging dialogue among participants on effective ways to promote responsible digital citizenship within academic and library environments.

The event fostered valuable exchanges between the library and academic community, underlining the importance of continuous education and innovative learning tools in today’s data-driven world.

Learn more about the DataGame here: https://www.datagame-project.eu/ 

CARDET through SportGVP Project at the MOVE Congress 2025: Standing Against Violence in Sport

CARDET proudly participated in the MOVE Congress 2025, one of the largest international gatherings, organised by the International Sport and Culture Association (ISCA) and DGI, dedicated to promoting recreational sport, community well-being, and health-enhancing physical activity. Held at the Tivoli Congress Center in Copenhagen, the event brought together more than 900 professionals from across the globe, representing the NGO, health, sport, education, urban planning, environment, and policy sectors.

As part of the Sport GVP project, CARDET joined the session titled “Breaking the Silence: Preventing Violence in Sport”, which spotlighted initiatives and best practices aimed at creating safer, more inclusive, and respectful sporting environments. This powerful session underscored the importance of education, awareness, and collaborative action in tackling all forms of violence in sport.

Through its involvement, CARDET reaffirmed its commitment to advancing the objectives of the Sport GVP project, a comprehensive European initiative working to prevent and address gender-based violence in and through sport. The project’s multifaceted approach seeks to generate evidence and knowledge on the prevalence and forms of gender-based violence, while paving the way for concrete responses and sustainable prevention measures.

By engaging in the MOVE Congress, CARDET continues to promote respect, integrity, equality, and well-being for all athletes and communities, contributing to the wider European effort to combat violence, discrimination, and intolerance in sport.

Learn more about the MOVE Congress: www.movecongress.com 

Learn more about the Sport GVP project: www.sportgvp.eu 

Empowering VET Providers for a Greener Future: The GROWS Project

Across Europe, the green transition calls for new skills, new mindsets and new education models. The Erasmus+ project GROWS – Moving towards a Green tRansitiOn through sustainable Waste management education in the VET sector, Project No 2023-1-PL01-KA220-VET-000151774, supports this effort by equipping VET providers, trainers and learners with the practical tools they need to reduce waste, adopt circular economy practices and foster sustainability in their institutions.

Why GROWS?

Waste generation and resource overconsumption remain critical challenges for Europe. VET institutions play a key role in shaping tomorrow’s workforce, yet many educators report a lack of practical tools, structured guidance and accessible training materials on sustainable waste management.

The GROWS project bridges this gap by providing ready-to-use resources that support the development of Green Education Action Plans in VET schools and training centres.

What has GROWS developed so far?

The project delivers a set of innovative, open and practical tools:

  • GROWS Toolkit – a step-by-step guide to help VET providers create and implement a Green Strategy in their organisation.
  • E-Learning Platform & Intelligent Tutor – a digital learning environment with OERs, interactive modules and personalised guidance for users developing their action plans.
  • Training Program for VET Trainers – already piloted in partner countries, strengthening the capacity of VET educators to lead the green transition.
  • GROWS Community Forum – an online space for sharing practices, ideas and Green Action Plans across Europe.

What’s coming next? National Workshops and Final Conference

In October and November 2025, the GROWS consortium will organise national workshops in all partner countries – Cyprus, Greece, Italy, Portugal and Bulgaria. These events will bring together VET trainers, educators, policymakers and NGOs to: explore GROWS resources, exchange good practices, and strengthen cooperation around waste management and green education.

The project will conclude with a Final European Conference on 19 November 2025 in Warsaw (Poland), gathering stakeholders to discuss sustainability in VET, circular economy skills and the future of waste management education. All interested stakeholders are warmly invited to join these initiatives by contacting the project partners and becoming part of the GROWS community.

 Who is behind GROWS?

The project is implemented by a strong transnational consortium of seven organisations, working together to impact on the national and European level:

  • SYSCO POLSKA Sp. z o.o. (Poland) – Project Coordinator
  • KMOP – Education & Innovation Hub (Greece)
  • CARDET – Centre for Advancement of Research and Development (Cyprus)
  • INNOVADE Li Ltd (Cyprus)
  • LAND Impresa Sociale S.r.l. (Italy)
  • Rightchallenge Associação (Portugal)
  • Bulgarian-Romanian Chamber of Commerce (BRCC) (Bulgaria)

GROWS promotes a culture where VET institutions lead by example, empowering learners to become responsible citizens who understand how small daily actions can generate long-term environmental change.

This article was published in EPALE Platform, available here.

More information about the project you can find here.

CARDET Promotes Youth Engagement through the UxGE Project at CASA College

CARDET recently organised an additional multiplier event for the United for a Green Europe (UxGE) project at CASA College, engaging students in discussions about sustainability, inclusion, and youth participation in shaping Europe’s green future.

During the event, students were introduced to the aims, objectives, and outcomes of the UxGE project, which focuses on empowering young people to take an active role in creating a more sustainable and inclusive Europe. The session also highlighted the opportunities offered to youth through EU-funded initiatives, encouraging students to take advantage of such programmes to develop their skills and contribute to positive social change.

A key highlight of the event was the recognition of four CASA College students who had actively participated in the UxGE “Participatory Proposals for a Greener, More Inclusive, and Sustainable Europe” competition, held in Cyprus in the spring of 2025. The students formed two teams and produced creative video proposals, now available on YouTube.

Three of the participating students attended the event, where they were personally congratulated and presented with symbolic awards in appreciation of their contribution and enthusiasm. Their active involvement exemplifies the spirit of the UxGE project and serves as an inspiring example for other young people to engage in initiatives that promote sustainability and inclusion.

The event reaffirmed CARDET’s commitment to empowering youth, fostering environmental awareness, and supporting European collaboration for a greener and more inclusive future.

Learn more information about the project here: https://uxge.aiij.org/ 

JUST4ALL Project: Empowering Adult Learning for a Just Transition

As Europe moves through the green and digital transitions, the need for inclusive, forward-looking adult education has never been greater. The JUST4ALL project set out to meet this challenge head-on. Its goal was clear and ambitious: to ensure that the transformation towards a sustainable, digital future leaves no one behind.

Rooted in the principles of social justice, inclusion and innovation, JUST4ALL focused on developing integrated and accessible models of adult learning and education that empower people to actively participate in shaping a fairer Europe. The project placed particular emphasis on supporting those who are often underrepresented in education and training, such as migrants, women and low-skilled adults, enabling them to gain the knowledge, confidence and skills needed to take part in a just transition.

At its core, the project has been guided by the values of the European Pillar of Social Rights, particularly its first principle on access to education, training and lifelong learning, and its twentieth on access to essential services. Through a collaborative approach, the consortium worked to bridge social, digital and environmental goals, highlighting that sustainable transitions can only succeed when they are equitable and inclusive.

One of the project’s flagship achievements is the Massive Open Online Course (MOOC) “Learning about and Acting for a Just Transition”, developed to make knowledge and learning opportunities freely available across Europe. Hosted on the European Association for the Education of Adults (EAEA) learning platform, the MOOC is accessible in English, Greek, French and Swedish, ensuring broad reach and engagement. It offers dynamic modules on social innovation, adult learning methodologies, competencies for the future, partnerships and gamification, all designed to equip educators and learners with practical tools to foster inclusion and social change.

This online course is not only a valuable standalone learning resource but also a flexible foundation for future training initiatives. Institutions and organisations can integrate it into their own adult-education programmes, use it as a blended-learning component for professional development, or adapt it to local needs and languages. In doing so, the MOOC continues to advance the project’s mission well beyond its official end date.

Complementing the MOOC, the JUST4ALL Toolkit and Roadmap provide a practical, hands-on framework for embedding social justice within adult learning and policymaking. Developed collaboratively by the project partners and published by SOLIDAR, these resources compile research insights, national background papers and inspiring good-practice examples from across Europe. The Toolkit serves as a step-by-step guide for adult educators, training providers and civil-society actors looking to make their learning environments more inclusive, while the Roadmap offers strategic, actionable recommendations for policymakers to support fair and accessible transitions in education and employment.

Together, these resources bridge the gap between theory and practice. They empower stakeholders from grassroots educators to decision-makers, to take tangible steps towards making lifelong learning a key driver of social transformation. The project’s activities, which included research, national studies, webinars and a final policy roundtable at the European Parliament, have reinforced the message that adult learning is essential for a truly just transition.

As the project concludes, its impact continues through the dissemination and application of its outputs. The MOOC remains open and available to educators, learners and organisations across Europe, the Toolkit and Roadmap stand as valuable references for designing inclusive education strategies; and the knowledge generated by the project continues to inspire collaboration between civil society, policymakers and adult-learning providers.

Ultimately, JUST4ALL reminds us that a green and digital future cannot be achieved through technology and policy alone. It requires people empowered, informed and included. By placing adult learning at the heart of Europe’s transformation, the project ensures that the path toward sustainability is not only innovative but also fair and accessible for everyone.

Learn more about this project by visiting the website here!

CARDET Engages Key Stakeholders in Advancing Youth Leadership and Sustainability through the UxGE Project

CARDET recently conducted a series of stakeholder meetings as part of the UxGE – United for a Green Europe project, with representatives from the Municipality of South Nicosia – Idaliou, the Cyprus Youth Council, and the 71st Scout System.

Held online over the past few months, these separated meetings aimed to introduce the UxGE project and explore opportunities for collaboration with organisations that share a commitment to youth empowerment and sustainability. Participants were also introduced to the European Youth Together funding programme under Erasmus+, which supports initiatives fostering cooperation and innovation among young people across Europe.

During the discussions, CARDET presented the project’s aims, activities, and results, highlighting how UxGE seeks to equip young leaders with the knowledge, skills, and values needed to lead sustainably in the context of the European Green Pact.

As Europe faces unprecedented environmental challenges, the UxGE project aspires to nurture a new generation of leaders capable of driving change within their communities. The project focuses on leadership development, critical thinking, sustainability, and environmental awareness—laying the groundwork for both personal and professional growth among young people.

Project Objectives:

  • To enhance leadership abilities with an emphasis on critical analysis and decision-making.
  • To promote a deep understanding of sustainability principles and their application in diverse contexts.
  • To encourage active participation in societal and environmental issues, fostering responsibility and community engagement.

Through these stakeholder meetings, CARDET continues to strengthen its collaborations with key youth and community organisations, ensuring that the UxGE project contributes meaningfully to building a greener, more sustainable future for all.

Learn more about the project: https://uxge.aiij.org/

DataGame Project Concludes with Final TPM and Closing Conference in Athens

In October, the DataGame project marked a major milestone with its final Transnational Project Meeting (TPM) and closing conference in Athens, Greece, where partners celebrated the successful completion of two years of collaboration dedicated to empowering adult educators in data privacy and safety.

Hosted by CARDET, the meeting served both as a reflection and a quality checkpoint. Partners conducted an in-depth review of the DataGame E-Learning Platform, ensuring that every learning module, quiz, and gamified feature met the highest educational and technical standards. From verifying content accuracy and user experience to refining visual appeal and interactivity, the team’s focus remained clear: to deliver a platform that transforms GDPR learning into an engaging, accessible, and practical experience for adult educators across Europe.

Beyond reviewing final deliverables, discussions centred on sustainability and long-term impact. Partners explored ways to keep the DataGame spirit alive through integration into national training programmes, promotion via EPALE and digital education networks, and the continued use of the E-Learning Platform as a free Open Educational Resource (OER).

The closing conference also brought together educators, trainers, and stakeholders to test the platform live and reflect on how gamification can make complex topics such as data protection more approachable and enjoyable.

The “DataGame” project aims to enhance GDPR compliance, data privacy, and security within the European adult education sector, with a particular focus on informal learning providers and freelance educators. Over its two-year journey, the project has addressed the challenges arising from the shift to online learning and the varying levels of compliance across institutions. Targeting adult educators, managerial staff, programme planners, and policy decision-makers, the project seeks to foster a deeper understanding and implementation of data protection principles through gamification. Its long-term vision is to ensure the sustainability and accessibility of project outputs for at least three years post-completion.

While the project formally concludes, its mission continues — to strengthen digital responsibility, inspire innovation in adult learning, and help educators everywhere play, learn, and protect.

Learn more about the DataGame project here: datagame.cardetprojects.com

TINKER Project Partners Gather in Athens for Their Second Meeting

On 23–24 October 2025, the partners of the TINKER project met in Athens, Greece, for their second face-to-face meeting, marking the halfway point of the initiative. Dedicated to promoting authentic and gender-inclusive informatics education for upper primary and lower secondary schools across Europe, the meeting highlighted the progress made so far, as well as the exciting steps ahead.

During the meeting, partners discussed the implementation of the teacher training programme. From September until the end of November, 50 teachers in each partner country are being trained on the TINKER course. Following this phase, the trained teachers will apply the newly developed materials with their students throughout the school year, piloting innovative approaches in real classroom environments.

Another key point of discussion was the upcoming release of the TINKER eLearning platform and MOOCs. These will be hosted on the European Schoolnet Academy (EUN), offering teachers across Europe access to high-quality training opportunities and fostering collaboration among schools.

The meeting also provided space for partners to reflect on the next steps of the project, including activities on sustainability, policy action plans, and dissemination, ensuring that the project’s impact will extend beyond its lifetime.

For more information visit the project’s website.

Fostering Inclusion Through Mobility: PRIME Workshop at Agros KEPLI

As part of the Erasmus Days 2025 celebrations, a workshop dedicated to inclusive mobility took place at Agros KEPLI, engaging 25 participants in an interactive session under the PRIME – PRomoting Inclusive Mobility Experiences project.

The workshop introduced participants to the project’s objectives and resources through a non-formal learning approach, encouraging active participation and reflection. Attendees explored the OER2 educational tool developed by the project, focusing on People with Intellectual Disabilities (PWID) travelling abroad. Through group discussions and creative brainstorming, participants exchanged ideas on how to design and implement more inclusive mobility experiences for individuals with intellectual disabilities.

The session highlighted the importance of accessibility, awareness, and collaboration in ensuring that international learning and exchange opportunities are open to all.

At its core, the PRIME project aims to make Erasmus+ programs more accessible and inclusive by enhancing the skills of professionals working in the fields of Vocational Education and Training (VET), Adult Education (ADU), and the Youth sector. By developing innovative tools and resources, PRIME supports organizations in managing high-quality, inclusive mobility projects that empower people with intellectual disabilities to engage in international experiences.

This workshop formed part of a broader commitment to celebrate diversity, promote inclusion, and strengthen the spirit of European cooperation through the Erasmus+ framework.

More info about the project can be found here.