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Month: June 2020

MEDIS – Policy Recommendations on the educational and social inclusion of children with migrant background: The Case of Cyprus

Within the MEDIS framework, CARDET and HFC present a joint list of policy recommendations on the educational and social inclusion of children with migrant background. The recommendations have derived from a series of online and phone interviews with 14 stakeholders working with migrant children.

The MEDIS project aims at strengthening and consolidating intercultural education and local language in a multilingual framework of newly arrive migrants at primary and secondary schools through the Mediterranean Inclusive Schools Programme.

The project is coordinated by the World University Service of the Mediterranean (WUSMED) in partnership with organisations from six European countries (Spain, Cyprus, Greece, Italy, Portugal, and Bulgaria).

Download Policy Recommendations

Taking the climate change challenge – 3Cs

Climate Change is one of the biggest challenges of humanity nowadays. Immediate response is required. Therefore, appropriately designed educational interventions can help people understand and address the impact of global warming; can encourage changes in their attitudes and behaviour, and can help them adapt to climate change-related trends.

The main goal of the project is to educate youth workers and to inspire young people to take action as individuals and as in groups for the mitigation of the impacts of Climate Change.

The Intellectual Outputs of the project are:

  • In-service Training Programme
  • Climate Change Challenge Web Quests
  • Climate Change Online course (MOOC)

Target groups (youths and youth educators) will benefit from receiving innovative and quality training, increase their awareness regarding climate change and develop educational competences such as web-quests and online learning.

DiCultYouth Game is now available online

The DiCultYouth project has launched the DiCultYouth Game, an innovative game that aims to familiarise the youth with Cultural Heritage. In the Game, users can visit virtual locations and go through questions that will help them develop new digital skills. The game consists of 45 simple mini games divided in different difficulty levels.

The Game’s goal is to motivate young people to enhance their knowledge and seek employability in the cultural sector and raise cultural awareness. For the Game’s development, partners of the project have conducted a comparative analysis of data collected in Cyprus, Luxembourg, Greece, Bosnia and Herzegovina and Serbia.

Check the DiCultYouth Game out at the project’s website by visiting the link below and signing up:

DiCultYouth Game

For more information on DiCultYouth you can visit the project’s Facebook Page.