
In early February 2026, MILES consortium met in Vienna for its Transnational Partner Meeting, hosted by die Berater and bringing together all 12 organisations to take stock of where they stand and lock in the next steps. With year three underway, the project has moved from building and testing to doing: getting media literacy and pre-bunking approaches into real classrooms and making them usable in everyday educational practice.
One key point of reflection in Vienna was the piloting phase and what we learned from it. Partners shared what happened on the ground: how teachers and trainee educators used the platform, what worked smoothly, where support was needed, and what kinds of classroom formats were most realistic under time pressure. MILES partners compared experiences across countries to identify patterns – especially around usability, facilitation needs, and how to make participation as simple as possible for busy educators. The aim is straightforward: refine what’s already built, so it’s not only pedagogically solid, but genuinely practical to implement.
Looking ahead, partners focused on the student pilots rolling out in 2026. Across partner countries, teachers have already and are now piloting the developed MILES materials directly with students. To capture impact in a simple, meaningful way, student pilots include a pre- and post self-assessment. This allows partners to track how students’ confidence and skills shift – from navigating online information to spotting misleading content and making more informed decisions. By April, MILES partners plan to complete this phase across the consortium, reaching around 60 students per country.
Another energising part of the Vienna discussions was the next steps: board games. The goal isn’t just creativity for creativity’s sake – it’s transfer. Board games help students apply pre-bunking strategies, explain them to others, and bring media literacy into peer conversations, family settings, and daily life.
Vienna left MILES partners with clear priorities: strengthen the pilot-to-practice pathway, complete student piloting by April, and turn the board game phase into a visible, shareable moment where students show what media literacy can look like in action.
👉 Follow the project and explore MILES platform here: https://platform-miles.erasmusplus.website/

Target Groups
Teachers, Students, School leaders, School staff, Academics, Researchers, Policy makers, Public bodiesEducation Level
Secondary, Teacher educationTags
Digital skills