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Author: cardet-wpadmin

UpGrad_ME 2.0 – Newsletter 1

UpGrad_ME 2.0, a project aiming to improve the employability of migrant youth, asylum seekers, and refugees, has released its first newsletter.

Find out within the newsletter about the about the project’s first partners’ meeting and the project’s three outputs, which will support the project’s goal to assist migrant youth with career guidance and gamified learning opportunities, while supporting youth workers to uplift their skills and widen their network.

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Το UpGrad_ME 2.0, ένα έργο που στοχεύει στη βελτίωση της απασχολησιμότητας των νέων μεταναστών, των αιτητών ασύλου και των προσφύγων, κυκλοφόρησε το πρώτο του ενημερωτικό δελτίο.

Στο ενημερωτικό δελτίο μπορείτε να ενημερωθείτε για την πρώτη συνάντηση των εταίρων του έργου και τα τρία παραδοτέα που θα αναπτυχθούν στο πλαίσιο του έργου, τα οποία θα υποστηρίξουν τον στόχο του έργου με την παροχή ευκαιριών επαγγελματικής καθοδήγησης και παιχνιδοποιημένης μάθησης, υποστηρίζοντας τους λειτουργούς νεολαίας να βελτιώσουν τις δεξιότητές τους και να διευρύνουν το δίκτυό τους.


Κατεβάστε το ενημερωτικό δελτίο

Αντιμετώπισε την κλιματική αλλαγή με το πινέλο σου!

Ο διαγωνισμός αφίσας έχει θέμα «Δράση για το κλίμα» και αφορά τον Στόχο 13 του Οργανισμού Ηνωμένων Εθνών για τη Βιώσιμη Ανάπτυξης, και για τον οποίο μπορείτε να ενημερωθείτε στην ιστοσελίδα του ΟΗΕ και στην ιστοσελίδα του έργου Walk the Global Walk. Τα έργα, σε μορφή σχεδίου ή/και σύντομων φράσεων, αφορούν την κλιματική αλλαγή, τις επιπτώσεις της για την τοπική κοινωνία αλλά και την ανθρωπότητα και θα πρέπει να αποτελούν κάλεσμα για δράση.

Η υποβολή των έργων θα γίνεται μέσω ηλεκτρονικού ταχυδρομείου στη διεύθυνση με τίτλο «Διαγωνισμός Walk the Global Walk» μέχρι τις 30 Οκτωβρίου στις 12:00 το μεσημέρι.

Όροι συμμετοχής:

  1. Προσανατολισμός: Πεδίο
  2. Όχι περισσότερες από 8 λέξεις
  3. Διαπιστευτήρια σε όλες τις δημιουργούς (ονόματα τάξεις)
  4. Διαπιστευτήρια στη Σχολική μονάδα που ανήκει η ομάδα
  5. Τα επιλεγμένα έργα θα τύχουν ελαφριάς επεξεργασίας από γραφίστα

Τα έργα θα αξιολογηθούν από επιτροπή που θα απαρτίζεται από μέλη του Δήμου Στροβόλου και του CARDET. Τα βραβευθέντα έργα θα αναρτηθούν σε πινακίδες σε κύριες οδικές αρτηρίες της Κύπρου.

Περισσότερες πληροφορίες μπορείτε να βρείτε στη διεύθυνση:

Walk the Global Walk Contest poster, October 2020


ACTIVE Workshop: Exchange of knowledge and good practices for safeguarding children rights in sports

CARDET participated in the two-day online multiagency workshop its project ACTIVE organized on the 14th and 15th of October for the exchange of knowledge, experiences and good practices on the prevention of violence against children in sports and leisure activities.

The workshop was attended by 25 representatives of sports, social and child protection organizations from Greece, Cyprus, Italy, Scotland and Portugal and served as an excellent opportunity for the discussion of challenges and effective approaches in the field.

The workshop mainly focused on the transfer of know-how from Scottish organizations and, during its workings representatives of Sportscotland, Rangers Football Club, Scottish Rugby Union, Scottish Curling, Scottish Swimming presented the policies and processes they have put into place to safeguard the rights and security of children in sport and leisure organizations. Moreover, the implementing team of ACTIVE informed participants about the findings of the project’s Needs Assessment Research and presented ACTIVE’s Online Self-Assessment Tool, which aims to help sports organizations assess their child protection policies, was introduced and discussed.

During the workshop, the need to enhance the skills of coaches in managing violence against children, to better evaluate child protection policies implemented by sports organizations and to create synergies between sports and government agencies were highlighted. All stakeholders agreed that sports organizations should create and promote a culture that respects diversity and promotes positive social messages. The necessity of raising awareness among parents, volunteers was also stressed as well as the need for the introduction of a Code of Conduct for all sports stakeholders which can contribute to the prevention of violence against children.

A few words about ACTIVE

ACTIVE – funded by the Rights Equality and Citizenship Programme – aims at establishing safer environments for children by developing an online self-assessment tool, allowing sports and leisure clubs to identify and address gaps in terms of implementation of Child Protection Policies in their premises. The project is being implemented in Greece by KMOP, in Italy by CESIE, in Cyprus by CARDET, in Portugal by CESIS and in Scotland by Children 1st.

HYPER – Interactive and Informative Resources on Youth Radicalization

HYPER, an Erasmus+ Project that CARDET is implementing in collaboration with organizations from Germany, Ireland, France, the UK and the Czech Republic, has released a complete collection of informative and interactive resources on Youth Radicalization. The material produced via the workings of the project seek to contribute to tackling the ongoing threat of extremism in Europe by developing an understanding of youth radicalization processes.

The resources are now available via the project’s website: 

The project’s outputs focus on demonstrating how radicalization can happen on the most popular digital and social media platforms. Specifically, the project has produced a collection of videos demonstrating the radicalization process, accompanied by self-help resources to help young people better conceive the threats they may be facing and try to support themselves. Additionally, it designed and produced a peer-learning training programme for youth and youth workers covering key aspects and drivers of radicalization and an induction training programme to educate and empower youth workers and parents in the field. 

DiCultYouth Game is now available online

The DiCultYouth project has launched the DiCultYouth Game, an innovative game that aims to familiarise the youth with Cultural Heritage. In the Game, users can visit virtual locations and go through questions that will help them develop new digital skills. The game consists of 45 simple mini games divided in different difficulty levels.

The Game’s goal is to motivate young people to enhance their knowledge and seek employability in the cultural sector and raise cultural awareness. For the Game’s development, partners of the project have conducted a comparative analysis of data collected in Cyprus, Luxembourg, Greece, Bosnia and Herzegovina and Serbia.

Check the DiCultYouth Game out at the project’s website by visiting the link below and signing up:

DiCultYouth Game

For more information on DiCultYouth you can visit the project’s Facebook Page.