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Month: February 2023

Promoting Astronomy in primary and secondary education

The ARISTARCHUS project aims to promote Astronomy in primary and secondary education and engage learners in interdisciplinary and inclusive activities under STEAM education (Science, Technology, Engineering, Arts, and Mathematics). Building on the Human Orrery, an embodied learning tool, learners will explore fundamental laws of physics and mathematics concepts in an attractive and meaningful way.

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The impact of COVID-19 crisis on diverse democratic perspectives through gender perspective

HEARD is focusing on the impact of the COVID-19 crisis on the democratic debate, the enjoyment of fundamental rights and work and life balance of women. The project will attempt to kick start the discussion around social engagement through a series of debates, and will promote workshops and public discussion on critical societal issues.

Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy

The European Commission placed at the centre of its priorities the need to take immediate and drastic actions to fight climate change and to make Europe climateneutral by 2050 (Green Deal). Furthermore, European Ministers for VET, the European Social Partners and the European Commission adopted the ”Bruges Communique” on enhanced European cooperation in VET for 2011- 2020, defining common objectives for 2020 and an action plan for the coming years and states that “the transition to a green economy is a megatrend which
affects skill needs across many different jobs and sectors. Cutting edge technology such as Augmented Reality and Simulations are essential for everybody today green skills and will be important to almost every job in the future”. CARDET, in collaboration with partners from 6 EU countries participate in the GoGreen project, under the ERASMUS+ KA2 programme of the European Commission.

GoGreen – Using Augmented Reality Technology and Simulation-Based Training to Foster Green Economy, is focusing on developing the skills and competences of VET providers to support the professional development of the private sector stakeholders and entrepreneurs and those willing to effectively support Green Economy through the development of a tailored VET green curriculum based on augmented reality technology, simulation training and an innovative Massive Open Online Course.