Skip to main content

The VET-ification of Online Gaming through innovative challenge-based learning

The VET-ification of Online Gaming through innovative challenge-based learning

According to Eurostat, in 2019, 16.4% of young adults in the EU, aged 20-34 years old, were neither employed nor receiving training nor education. CARDET, in collaboration with Association de Gestion des Fonds Européens from France and partners from 6European Union countries, participate in the project CASINO, under the ERASMUS+ KA2 programme of the European Commission.

The CASINO project aims to motivate NEETs (Not in Employment, Education, or Training) to engage in vocational education and training by developing a compendium of Digital Breakouts to develop key transversal skills such as literacy, numeracy, critical and creative thinking, taking the initiative, learning to learn through information retention, and digital literacy.NEETs will enhance their professional profile as they will be equipped with innovative methodologies and strategies to use learning materials. Thus, they will gradually grow their development with learning, personal development, self-esteem, and motivation.

The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein[Project number. 2020-1-FR01-KA226-VET-094951]

Target Groups

Professionals, Policy makers, VET professionals, Adult educators, Public bodies

Education Level

VET, Adult education, Professional education