The third Transnational Project Meeting (TPM) for the EGIDEV Project, held in Rome on November 4-5, marked a significant milestone in the development of an educational board game aimed at teaching digital entrepreneurship to Vocational Education and Training (VET) students.
During the meeting, key project members gathered to review the current version of the board game and conduct demo play sessions to test it. On the first day, project partners engaged in an initial test session, followed by a second day of testing with external participants from Italy. The objective was to gather feedback, identify areas for improvement, and make final adjustments before advancing to the next phases. The next in-person meeting for project partners is scheduled for spring 2025 in Portugal.
This innovative game uses gamification to teach students about entrepreneurship, aligning with the European Qualifications Framework (EQF) and the EntreComp model to facilitate hands-on learning of essential business competencies. The demo play session yielded valuable insights that will guide final refinements, bringing the project closer to its goal of empowering VET students and educators to engage meaningfully with digital entrepreneurship.
The EGIDEV team is eager to integrate the feedback received, striving to make a lasting impact on digital entrepreneurship education across the EU.
More information about the EGIDEV Project can be found here
Website
https://egidev.eu/Target Groups
Teachers, Students, School leaders, School staff, Adults, Trainers, VET professionals, Adult educatorsEducation Level
Higher education, VET, Adult education, Professional education