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EGIDEV Project Kicks Off with Inaugural Meeting in Antibes, France

23/11/2023
EGIDEV Project Kicks Off with Inaugural Meeting in Antibes, France

On November 22–23, 2023, the consortium of the Educational Game in Digital Entrepreneurship for VET Students (EGIDEV) project gathered in Antibes, France, for its kick-off meeting. The consortium includes partners from Bulgaria, France, Malta, Spain, Portugal, Türkiye, Romania, and Cyprus.

This two-day event marked the launch of EGIDEV’s mission to create an educational board game designed to foster innovative learning. The meeting focused on building connections, reviewing the project’s objectives, and planning initial activities, including branding and brainstorming ideas for the game’s design.

Key discussions addressed project implementation, financial management, and timelines for upcoming tasks. Partners also shared their expertise in educational game development and explored themes such as EdTech, AI, and Green Tech to inspire the game’s content.

The meeting concluded with plans for Work Package 2, stakeholder engagement strategies, and preparations for future project milestones. The EGIDEV consortium is now poised to embark on its collaborative journey to transform education through creativity and innovation.

EGIDEV aims to enhance entrepreneurship education for VET students while empowering VET organizations and educators to become agents of digital transformation across the EU. By gamifying various stages of business development, the project seeks to facilitate the teaching and learning of entrepreneurship principles. Its goal is to provide the VET community with an engaging and educational tool that deepens understanding of digital entrepreneurship and its challenges through a “learning by playing” approach.

To learn more about the project, visit the website
here.

This project has been funded with support from the European Commission. This publication [communication] reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Project No.: 2023-1-BG01-KA220-VET-000160474

Target Groups

Teachers, Students, School leaders, School staff, Youth, Adults, Trainers, VET professionals, Adult educators

Education Level

Higher education, VET, Adult education, Professional education