Mindful Managers 4th newsletter
The Mindful Managers project is coming to an end soon after 3 years and we are excited to share with you the last updates. Check out our 4th newsletter!
The Mindful Managers project is coming to an end soon after 3 years and we are excited to share with you the last updates. Check out our 4th newsletter!
15 short-duration games aiming to improve adults’ financial literacy in topics such as “Money and Transactions”, “Planning and Management” and “Risk and Credit”, are now available.
These games are offered by the EUROINVESTMENT project and target adults with low financial literacy levels. In each of the three proposed themes, five games are offered with a progressive level of complexity. The complexity of the themes is also progressive, and users should start practicing their financial literacy skills with the theme “Money and Transactions” (which presents a more accessible level of knowledge), followed by the theme “Planning and Management” and, finally, the topic dedicated to “Risk and Credit”.
The objective is to allow adults to develop their financial literacy levels on the use of money in day-to-day transactions, on the use of different types of rates such as interest rates, exchange rates or discount rates on prices, understanding better what a family budget is and how can be efficiently managed, access to credit and the different options that may exist, how to save money over time and plan a reform or how to diversify an asset portfolio.
The games are simple and intuitive and can be used as many times any user want to consolidate the knowledge acquired. Each of them contains a short tutorial, an introduction to the objective of the game and information about the concepts that are explored in the game. The games are currently available in English but Portuguese, Spanish and Greek versions will be available soon, as well as two support manuals.
One of the support manuals will be aimed at trainers and tutors and seeks to support them in using the games as a training and learning resource, whether in formal or informal contexts. The second manual targets the adults, supporting them as independent users of games, in the context of informal learning.
The EUROINVESTMENT is a project supported by the European Commission’s Erasmus + Program, approved by the Portuguese National Agency for the Erasmus + Program, within the scope of Key Action 2 – Strategic Partnerships for Adult Education. Led by INOVA +, the project is promoted by a consortium of six organizations from three different countries, including: CESAE (Portugal), Acción Laboral and IEF (Spain) and CARDET and INNOVADE (Cyprus).
The first newsletter of the project ‘Whole School Social Labs – SOCI@LL’ is out! Follow the progress of the project and find out more about actions that took place in the project’s first year.
The overall aim of this project is to facilitate and pave the way for sustainable social inclusion among socially marginalized groups through improving their entrepreneurial mind-set and competences. In the project we focus on increasing social capital which often goes hand in hand with the increasing of cultural and economic capital. Social capital has commonly been used as a term to characterize the networks that link people together in useful ways (bridging capital) and build reciprocity and social solidarity through shared norms and loyalties (bonding capital). Social capital is a constructive source of participation and community relations; thus it is an important resource for adult learners aiming at better accessing labour market, local communities and social groups.
To increase any type of capital, an entrepreneurial mind-set and entrepreneurial competences are needed. What is important in the project approach is that we do not work on entrepreneurship with the objective to create small companies, businesses etc. We focus on entrepreneurial thinking as a means to increasing social capital to motivate people to create, or access and develop networks and communities to link people to the external environment beyond the confines of one´s own affinity group. They should become change makers of their life as well as in the community. The main strategy to achieve this goal is to work with role models – preferable role models who have faced challenges comparable to those the learners are facing.
The project will result in 3 intellectual outputs: