BoysLingo aims to enhance the language skills (listening, speaking, reading and writing) of boys aged 10-14 years old through the use of gamified mobile learning environments in formal education settings.

The project seeks to support the purposeful use of digital technologies in education and language learning to reduce the gender gap in the Language field by creating inclusive gamified environments to elevate boys’ language experiences. The use of Gamification aspires to motivate consistent participation and long-term engagement. The project also focuses on supporting the school communities while increasing the capacity and readiness of upper primary and lower secondary school leaders and teachers in improving the language competence level of their students and managing an effective shift towards digital education.