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CARDET - Gamification
Gamification
Storifying An Augmented Future For Museums
Published in Projects
The 2nd Newsletter of the DiCultYouth project is out!
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The first newsletter of the DiCultYouth project
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The LUOVA Project Kicks off its bid to develop Online Escape Rooms that Build Creative Thinking Skills
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The SHANARANI 1st newsletter is now available
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The VET-ification of Online Gaming through innovative challenge-based learning
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The VETENTRE Project reaches its fruition
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Transnational FEFE Project meeting
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UMARG - Newsletter 2
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UpGrad_Me 2.0
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UpGrad_ME 2.0 - Newsletter 1
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Using escape the room challenges to re-engage NEETs to education and employment
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Using mobile learning to build high-value skill sets for youth
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Using Online Escape Rooms to Build Creative Thinking Skills
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Δεύτερο Ενημερωτικό Δελτίο για το Έργο ‘’EmpoweringYou’’!
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Δεύτερο ενημερωτικό δελτίο προγράμματος CASINO
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Πρόσκληση σε Συνέδριο: «Ενθαρρύνοντας την κοινωνική συμμετοχή των νέων στην ψηφιακή εποχή»
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Το CARDET συμμετείχε στο Διεθνές Συνέδριο Νεολαίας στην Αθήνα
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