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  • CARDET - Gamification

Gamification

  • The first newsletter of the DiCultYouth project

    Published in News

  • The LUOVA Project Kicks off its bid to develop Online Escape Rooms that Build Creative Thinking Skills

    Published in News

  • The SHANARANI 1st newsletter is now available

    Published in News

  • The VET-ification of Online Gaming through innovative challenge-based learning

    Published in Projects

  • The VETENTRE Project reaches its fruition

    Published in News

  • Transnational FEFE Project meeting

    Published in News

  • UMARG - Newsletter 2

    Published in News

  • UpGrad_Me 2.0

    Published in Projects

  • UpGrad_ME 2.0 - Newsletter 1

    Published in News

  • Using escape the room challenges to re-engage NEETs to education and employment

    Published in News

  • Using mobile learning to build high-value skill sets for youth

    Published in News

  • Using Online Escape Rooms to Build Creative Thinking Skills

    Published in Projects

  • Δεύτερο Ενημερωτικό Δελτίο για το Έργο ‘’EmpoweringYou’’!

    Published in News

  • Δεύτερο ενημερωτικό δελτίο προγράμματος CASINO

    Published in News

  • Πρόσκληση σε Συνέδριο: «Ενθαρρύνοντας την κοινωνική συμμετοχή των νέων στην ψηφιακή εποχή»

    Published in News

  • Το CARDET συμμετείχε στο Διεθνές Συνέδριο Νεολαίας στην Αθήνα

    Published in News

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